just the vest and hair and I'll move on to texturing!

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clothing texturing/lighting practice :)

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Begun texturing and webbing shenanigans

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Xeina final render, 50% complete. Shading and rendering effects added. Might add some last minute texturing to her jacket, but let's see.

Now onto the gun itself. Wish me luck 🙏

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texturing will be a Time but....at least its a start

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trying out a different texturing style for this release, less grungy, more clean :D

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Artstation challenge texturing time!! Only a few days left I hope I can make it 😭

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So, today's stream was: Booba texturing. Honestly, kinda happy with the results

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More progress shots to show off the leggy and bodeh which I need to add more detail too (just a tuft of fur). I learned from a great artist that the poly count doesn't matter. What matters is the texturing and I plan on adding a whole lot of detail in the texturing! ÙwÚ

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Adjustments.
On to retop and texturing now.

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Wooo texturing and pose first pass! Reassured that I'll be able to finish in time. Its all a bit dark at the moment but I'll fix that during final presentation.
https://t.co/qhBQUEQNFW

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More shots! This was a modeling/texturing assignment based off of reference screenshots & concept art from the game. Had to rush a bit on the textures, but I still think the end result is cool :)

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scrap cause texturing woulda taken too long

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Finally got around to texturing my cephalaspis model! I'm still somewhat new to Substance Painter but I'm super proud of this regardless :D

This model is low poly which was my first mistake trying to make a "realistic" texture let me tell you

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Da yasssss

I dont feel like working it anymore tonight, the modeling is done now i have to do texturing…eventually

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I had an anthro body mesh I sculpted REALLY hard into a new shape and tacked on some other hands from a different model I made a while ago! then I didn't need to do acutak UV packing and texturing stuff since it's all flat colors. this is the texture:

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