画質 高画質

Peaceful street W.I.P# 1

Back on the blender grind again!!!! currently doing a environmental project.

The other projects will be on hold for now specially the Bridget's yoyo cuz the ark system works texturing is sure hard XD but I'm getting there!!!

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This is all I'm doing for today, I also tried texturing it and uh, yeah, UV maps suck. Very unmotivating aaaaaa

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GM ✨🌿 texturing plants 👁🫦👁

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I can also do 3D modeling in Maya, some in ZBrush, and texturing as well as work with assets in Unreal 4

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Texturing Exercise. Not for minting. Follow me if you are curious to see what I try next.

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Some of my own favourite works without textures! Texturing is cool and all but lighting can really make or break an artwork 👁

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I made myself another model in vroid!!! and I improved a ton!!! in both texturing and unity tricks!!!!

I think it's safe to say I feel confident enough to offer these professionally cause I'm fucking PROUD of this holy fuck😳

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I've been working almost non-stop today on 3D modelling.
I'm just so so close, but my body is giving up, so I'll finish texturing tomorrow
Anyway, last post of the night

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From concept sketches to 3D modelling and line-art, to colouring and texturing, and finally to being in game! 🥳

With 6 kin and 16 classes in the game, this process gets done 96 times! And that's only for the player models 🤯

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Training some texturing on MSPaint with Bowser based on movie, decided to stop because my hand hurts

Total time: around 2 hours

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hey everyone! i uploaded these spooky skeleton scythes!
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link: https://t.co/aEB2cknbUt
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really enjoyed texturing these, even if they dont do well it was fun :)
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WIP of a larger project, first pass on texturing models of some characters from a DnD Campaign. Feathers and fur are going to be done in Blender

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Here is my recent piece
Made using mixed 3D software called blender (modeling character, some stuff), marvelous designer (creating clothes), and adobe substance (texturing)
0.1 $ETH on FND

https://t.co/wn8xaa2JlG

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Finally got enough time to get this presentable. This is the coloring for the Lapras sketch for
It's still missing texturing and backgrounds but we'll get there!

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Getting close to finishing modelling this. Keen to get this unwrapped and start actually texturing. (all procedural placeholders for now)

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Trying a new texturing workflow,
First lineart, then coloring.

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Like I promised, progress on Quwill! There's still quite some work to do with the texturing but I'm happy with how it's starting to turn out! ^^

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just the vest and hair and I'll move on to texturing!

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clothing texturing/lighting practice :)

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