Let them eat cake! Check out the high res images here: https://t.co/aglRVmDb5w
Watch the making of video: https://t.co/yHZkYH7bRJ
For a closer look check out the step by step base meshes I created: https://t.co/mAO96CSjW7

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Ok I was originally gonna make these gifs but I gave up it was taking too long so yeah now they're yt vids

Here are the butterfly animations & meshes I was working on

Animation https://t.co/SMPTegMSZK

Animation https://t.co/S5Fc0ceJZz

Sebby x Pinka collab 2020

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OK after that whole solving sphere pole meshes in blender, i finished the header tanks on my model 😂 now all the plumbing down to the raptors, and yeah model the raptors(mockup not to scale) and legs.

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Here's proof that I do have base meshes for these parts. The short sword is for stabbing into monsters, then he shreds when he pulls it out with the serrated side.
The big weapon is also built for shredding on one end, and it's shaped to notch right into the holster.

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Still working out stuff in autodesk maya (cutting out holes, merging meshes, flattening stuff etc)

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okay im looking more into some "junior" thing in the folder where event crap usually is

heres some meshes:

theres also MANY many planets, and references to the holotable, which i believe is the BP menu thing

more info in below tweet

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By this point I'd added separate meshes to build the skirt, eyelashes, etc.

The colors here are just materials with Base Color set. Assign them to the appropriate areas. Makes the model "feel" more complete but also visually separates areas of the model. Nice for UVing later.

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why are people saying that brawl sonics model has animated eyebrows? they are all different meshes, it doesnt animate at all (same with the mouths

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https://t.co/L3kCie2LJV

I've created a set of crates (and cli tool) to convert images into meshes :D

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i was bored of making meshes so just made fan art, what do you think

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Create up to 37 male anime style character meshes mixing and matching different parts. Customize it to help increase your productivity! A good base mesh allows you to save time with good proportions and clean topology. https://t.co/jJxG2OMzq7

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you can bake these point clouds to tesselated tri meshes:

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Testing my new normals process for Spike's face shading. Very WIP. My new process involves baking the custom/edited normals to an object space map. This means no need for "controller" meshes, moving vertices doesn't break the shading, and you have extra control for fine-tuning.

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9 base meshes to level up your art by focussing on the fundamentals of shape and proportion instead of worrying about the software! https://t.co/Misc0BbDHW

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some high resolution shots ! This took roughly 5hrs of work, and I never left Unity once ! No custom shader or external meshes, everything is clayxels + standard unity

I did this while trying the new beta kindly provided by

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Source render meshes for Lies Beneath

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Panther's Prowl POI meshes

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Head Basemeshes - Great way to start your projects!
It has clean topology and it’s polygrouped.

https://t.co/iTE4x0EPG4

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Since I cant export static meshes I'm working on some memes or concepts. heres a sneak peak :)

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And, ignoring that the nose is sticking out bc the toolset doesn't hide the body when editing meshes like this helmet, I made a recolor for Brian so I can make SDS Sims uwu

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