Waveform OBJ export works, too bad there's no decent support for colored polygons to do stuff like the hands and some part of the feet.

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Fully redid Jessie's shirt w/ extra polygons in the... Expanding areas.

Skirt I had to make from scratch for the dip in the navel and cause I wanted something I could morph a lot easier. The skirt included was all over the place.

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All the surface detail like the scales, bumps in the headphones etc is all physically modeled. Ussualy I'd do detail like that in substance but I am learning Zbrush.
Because of this the mesh is 30,000,000 polygons lmao retopologizing this week. Hoping to bring it down to 75k

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Hey Mihoyo, just rip some polygons and textures out of Smiley Yanxiao and you'd make a buff Itto 🤣

By: https://t.co/pd9EWnoYdV
OG: https://t.co/48F6egd6Mr

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There are a number of things to consider, not the least of which that I've never really done this method before so I'm unsure how it will work.

On the first Pacifica Archipelago map I drew a series of generalized contour polygons as the basis for an interpreted DEM.

0 3

Hi My name is Derek, and I visualize things in polygons. ☺️

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My Favourite Arcade Games of 1989 – No.9

Hard Drivin’

One of the first arcade games to use 3D polygons, Hard Drivin' approached the race game genre from a different angle. A mix of driving simulation and arcade stunt track racing, it’s a challenging and innovative game.

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Hello! I’m Derek from Singapore 🇸🇬 I’m a digital artist that visualise things in 2D manually crafted polygons using a pen tool. 😉

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Macco Texture Files from Polygons "ALBUM" CD by Sonehati

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Second episode of my is on. It's a random painting tool on drunk polygon pixels.

LESS THEN 500 POLYGONS
100ed/0.5tez
https://t.co/5lHOjhj8aC

Any key to change colors, and move your mouse around.


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Day 3 (polygons): Forest cover around the Great Lakes, binned by Penrose tiles.

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And here is the model (pre-textures)
19,385 Polygons.

2 4

Day 3 of 2021 – Polygons

A hillshade generated from hillshade-contour polygons, using a method described by Russ White in his 2021 talk: https://t.co/YM7V7xeSVd

https://t.co/Its0AGxGnr

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You don’t need a lot of polygons to push silhouette well. Efficient character by Tommy Tallian.

https://t.co/8Q0oD2ZCzJ

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Silent Hill (1999, Konami) - PS1

Raw Polygons vs. PS1 Composite via Sony PVM-20L2MD

Silent Hill has maybe the most aggressive dithering I've ever seen and it still shows up, even over composite, but the Otherworld scenes do tone it down.

127 543

today im gonna sleep early, so i decided to touch this a bit

aight, did the retopo of the face
now it's only 1.8k polygons at the total (counting eyes)



i also modelled the base mesh of the body, gonna do it tomorrow before sleeping

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