Thank you all, and it's funny how last minute changes can drift into hours, wonderful ones though. Here's what I mean...yet another 'final' rendition! lol

The 2nd image is actually the final too, but rotated to the left.

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People: omigosh, in 2019, they made an incredible rotated animation scene in a pretty good budget Big Corp. producted tv cartoon, WITHOUT CGI! I can't 😲

People in the '80s, watching a cooproducted japanese-europian tv cartoon with medium budget from 'xy studio':
hold my beer😏

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FINALLY making a new dire session in blenderrrr
My previous one was imported with the old version of the psk importer so the bones were all weirdly rotated 🥴
This one also uses the fnshader so its muuuch more polished now 😳

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This just in: the merfolk gals has been preparing for their sister Oracle to be revealed to the world!


And people thought I'd stop drawing Merfies when Ixalan rotated PFFT

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I rotated her three degrees counterclockwise and it just fixed the problem

DW hire m

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Each character's 3D rig included controls to help manipulate various elements and maintain more 2D-esque silhouettes and poses. Pearl's lovely nose, for example, gets rotated on her face to ensure it never directly points at the camera.

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And here is a look at how I set up the bones for the head and hair. The tilt is controlled by a single bone (purple) and the other bones simply follow its commands (transform constraints). Green bones can also be moved or rotated. Same for yellow bones (used for the hair).

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Jurgen’s Well Rotated Reds.

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has also received a big update! 3 new Heroes, 2 old ones rotated back in, 5 current ones rotated out. 2 new minions, Lightfang nerf, more balance changes, statistics, performance improvements & bug fixes! Read more: https://t.co/Wv5bRLZ6GF

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Rotated version and close up

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How the effect is done: each part has a top and front view, and a "depth setting". The top and front are squished and stretched based on camera height. The top and bottom together are moved based on the depth setting & camera height. It's just rotated as a whole for tilt.

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F-18's UV maps must be the most messed one in AC7, correct me if there's a worse one... bort nos near radome got split into 2 locations, one rotated. Same for those on top of fins and etc.
Somehow there's also a tiny thumbnail from ACAH with US emblem on...

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— him changed forms, in order to make him faster than ever before.

In one fluid motion that seemed to happen at the speed of thought, he had used his superior strength to rip the Zanpakuto out of Kenpachi’s calloused hand, spun on his heel, took it out, and rotated —

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Uh working on a panel with Felix in it, and I just thought this was crazy. Yes he is laying down, and I rotated it upright to work on it, but damn it just blows my mind how different he looks from drawing him in 2018 vs drawing him in 2019. Wow.

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they took this render, rotated it a bit, adjusted the head, slapped some shades on and called it a day
peak graphic design

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A peek at the wires. All features are packed to an atlas. Projections are rotated to minimize bounding boxes. Pixel density varies greatly by need (but distance field shading keeps everything crisp). Unity's sprite mesh generation is hijacked to reduce overdraw of larger features

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so I sketched a couple of the requests you guys sent in, but I really rotated back to Tendou. I love him and needed some stress-relief.

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A part of a love live x bandori crossover acrylic with chika/honoka/Kasumi with rotated swapped outfits 2/

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People have mentioned how the Sue model on sketchfab has huge problems, and I agree. The ribs are rotated too far forward, gastralia are too low, and the arms look dislocated. This isn't present in the actual Sue mount, so whoever created this model definitely did something wrong

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