画質 高画質

i also do digital work! quick sketches with varying levels of detail and character art as well

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https://t.co/6lx2cBoTN6

Subversion / Doom / 2001 / by Pablo Dictter

Three levels cut from 2001's No Hope For Life E1 plus three PD originals. Among the greebled hallway segments you get a few gems in the rough like E3M8's column-block bridge or E3M9's spooky techbase trip.

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When I started I thought I'd be in for wholesome vibes~

100+hrs & 5 lengthy routes later- I got cannibalism, limb dismemberment, kidnapping, mind manipulation, Infinity War levels of death etc 🤣 I wasnt prepared! But I enjoyed it severely! (JP boxart is superior)

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When you make ocs that exceed your IQ levels

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Did you know that Amnesia: The Dark Descent was first meant to have Super Mario 64 type levels and had counters popping up for everything you picked up?👛

The more you know! 🌈

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Could you imagine the absolutely insane levels of hype if we got a Mandalorian culture focused game where you could build your own clan...with full armour customisation!

Oh man that would be completely amazing! This Is The Way !

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Pokémon design idea: If you give an everstone to a Pokémon, when it levels up, its base stats gradually become that of its evolved form, so you can keep the cute baby buizel and it still be as strong as the ugly floatzel (etc)

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I think my brain rot for Muv Luv and Chizuru herself are reaching critical levels.

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Your is my morning and I am here building a plan to conquer new tops in approaching year, 🦹‍♀️ muahahaha. Sweep that floor while I am getting ready to give it all my ❤️ after long needed break to recharge energy levels 🥂 https://t.co/2mBYZ320VS

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✨I did a thing and I like it. I'll post it by tomorrow morning (Spain). I really hope you guys like it. Lately I'm having a hard time at drawing, I'm mentally exhausted, and the pressure to post new stuff daily made my anxiety reach insane levels✨

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My art on different levels of rendering
Lots -> minimum

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WARNING. WARNING. SANITY LEVELS HAVE DROPPED TO ZERO.

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When designing levels for Sondro Gomez, we make sure that the level design is simple and easy to follow, to where even a simpleton can get the instructions on where to go, all without needing to hold the players hand.

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Nothing effin much, But i do have some Personal favourites..!
The Levels of productivity shall increase next year. (Hopefully)

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The grind is real, WVR is 5 away from 70 and I've gotten several levels across a few other classes lmoa

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on all levels but physical, i have gone fishing

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Maid in Residence Yoshiko UR (Skill Level Up)

Skill: every 18 notes, 13..41% chance to increase the level of the next activated skill by 6..8 levels for that one activation.

Center skill: Cool Empress + Aqours boost (9/6)

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Maid in Wonderland Hanayo UR (Skill Level Up)

Skill: every 19 notes, 14..42% chance to increase the level of the next activated skill by 6..8 levels for that one activation.

Center skill: Pure Angel + µ's boost (9/6)

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