Stefan Vogtさんのプロフィール画像

Stefan Vogtさんのイラストまとめ


Artist and producer. Vox/Git/Synths for @1200light_years
8bitgames.itch.io

フォロー数:526 フォロワー数:3855

Sehr schön 💙 Das Wichtigste aus meiner Sicht ist, die Lichtquelle zu berücksichtigen. Wo kommt das Licht im Bild her und wie wirkt es sich auf die Farben aus. Beispiel aus Rabenstein...

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Rabenstein Point and Click Edition, honoring the 40th Commodore 64 anniversary, is out! Play it with mouse or joystick, in both English or German language, featuring wonderful moody SID tunes. Boxed release on cart or disk can now be preordered! RT! https://t.co/LU5A5sFWpZ

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So FINALLY the 2022 versions of Rabenstein are out! Shiny all-graphics versions for and And if you're interested in my brain vomit, I wrote a little bit about the creation process, why it took so long and motivating me ;) https://t.co/VSw43BWI8Z

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Yes, I have a third announcement for you! The all-new graphical version of Rabenstein for is out. The port is done by my friend using Natalia's interpreter. I've created the graphics based on the SpecNext pixels. Enjoy and happy Easter!

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The all-new graphical version of Rabenstein for is out! Sorry MSX community, that it took me two years for you to port the game over. The graphics make use of the machine's pixel features, you will love what you see. Enjoy and happy Easter! https://t.co/FzI4O8d5Tz

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I smell something coming. Here's the MSX2 screen of the all-new graphical versions of Rabenstein that are going to be released very soon!

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One more to go and MSX1 is done as well! Yay, this kept me busy for a few days, but I binged the pixelwork through as I wanted everything being done. Had to revise a few artworks with "fresh eyes" but it's all developing wonderful just like this MSX artwork

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I am happy to announce that the ZX Spectrum graphics for Rabenstein are ALL done. I am working on the MSX1 gfx now and I am adding extra pixels wherever I can, to make use of the extended palette and not just port the Speccy look over. And boy, do the MSX1 graphics look great!

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So... now guess who has ported to the Gameboy Advance? The input interface is very intuitive. It is amazing how easy you can actually play it on the real thing. I think we will bring this in physical form. Watch this space!

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Hello long time no see. In case you wonder: yes, I am actively working on it again. I kinda took some time off from development after the release of H1DC. You're going to love the sequel, believe me.

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