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Finally got to see Broly! I thought it was much better than the earlier attempts, and I like his character. Some of the fighting got a little visually confusing, but the animation was amazing. Love the references to the earlier movies too. #DragonBallSuperBroly
this is a very visually weird image i love it
wanna do a high realism reproduction of it, lighting and all
I'm so looking forward to Wisp! Love the look of her design both visually and mechanically. Did this painting in anticipation, complete with portal-energy galaxy hair, because space magic! 🤩✨ #Warframe
The punchcutter had to visually adapt his design to the engraving size. The aim was to optimize the best contrast and general weight, but also to respect both design’s and reader’s needs. https://t.co/DVP5jTqoFb
Redrew Monday's three-hit ranged combo from scratch. I wasn't gonna at first but I added pistol twirling to help make it visually easier to tell which of the two pistols is shooting. A few more tune-ups and Monday's new art will be ready for the game engine. #gamedev
While #BackToBed is visually unique for its optical illusion-filled environments its straightforward traditional mechanics and generally limited length make it a middle-of-the-road puzzler on #Switch
https://t.co/cuk2WIIuwx
2019 v 2015 v 2013 v 2005
perhaps the most visually apparent art improvement meme i’ve done
i’m still not over how i’ve been drawing Vergil since 2005 like what the hell
also it’s funny but years later and i still find his hair hard to draw 🙃
Last night's stream revealed portraits of #TheSimianCollective 🐵🔥🎨 - who will be creating visually exciting projects for @AtlantisMinis & @SunshineFigures this month. Follow to stay up-to-date. #monkeyswithfire #twitch #twitchcreative #warmongers
https://t.co/sia1H1C34J
These sketches are from places in the Moontouched setting, and it was amazing to see them fleshed out and visually realized! I’ve had some of these places in my head for years, and there’s something special about seeing them through someone else’s eyes, for all to see.
Not too sure I fit for #PortfolioDay but hello! I am Gisselle or GissyEva!! I am quite the hobbiest! I specialize in cute pictures and aspire to tell stories I've made!
If you wanna see some of the stories I made visually, check out me YT!
https://t.co/vdp0rkLX6n
OH BOY they released a teaser trailer for the animated Addams Family movie, & it's so visually repulsive I'm out. But I'll always love the 90s movies, it's what @scoundrel.run & I based our own Gomez & Morticia on!
Hey! It's #PortfolioDay again!
I'm Stephen, a visually impaired illustrator who loves creating vibrant uplifting illustrations full of fun and exciting characters and creatures.
I'm actively accepting work on private commissions and other cool projects!
https://t.co/DIBLG04RiL
@fujinbotan You can try to make the chest a bit more interesting visually ! Also, those super thin lines won't read well at small sizes. Here is a treasure chest I drew for my own stream a little while ago !
Just 5 days remaining to back Chromatose, a dream/nightmare like experience of comatose patients, visually inspired by the Persona games and with card based combat.
https://t.co/KK9lj6HCq9
#pixelart #indiegame #indiedev #gamedev #ドット絵 #VNdev #kickstarter @ChromatoseDev
as much as i like to make fun of these sorta channels with the animated sprites i do actually really like @SpoctorTech, really great background noise and his sona is visually really interesting lmao, anyways heres some fanart! breaks all of my legs
"Sam's Journey" - technically and visually one of the most advanced C64 games is currently being ported to the NES. (by @knightsofbytes) #pixelart
(Screens 1+2 = #C64 | Screens 3+4 = #NES)
@Aldermaine That'd be a shame to me- at the moment it feels very restrained/limp and there's the potential to really lean into the loony, hand drawn look Crash was aiming for to begin with. @PCaldora's explorations are a great example of where it could go visually.