Basic blockout I did today for L4D2 following the linear design with small branching paths. The survivors battle their way up a hiking trail and camp to reach the forest lift.

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I've treated my 'Sinking Swamps' level to a new skybox, some swamp gas, glowing fungal spores, skeleton victims and a few secret areas! 😀

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"Welcome to the Jungle! We've got fun and games..."

We've also got a treehouse complex, a skeletons on spikes and a trap filled jungle maze! Woo hoo!

Top that GNR! 😛

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Angles before / angles now

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After a week of testing a new field ... I feel stronger. But long is the road. Here's few more exploration.
Have a great weekend.

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Working on my Top Down Level Design techniques and learning how to make them look more professional (Not finished yet)

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Finally getting to the polishing stage! Converted the rest of my BSP to Static Mesh and worked on lighting today (oof), as well as added a few more assets 😊 Really excited to see how this turns out 😅

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Crystal Caves HD level editing community did it again...💎

This time, recreated all 3 episodes of Secret Agent for which includes 48 levels!!

That's freaking amazing!!! 😲

Collection:
https://t.co/BV1uF8JslA


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Look at this giant thing. It´s our hub level for Lost Drone and I am currently designing the environment! 😅

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So the screenshot Saturday post processing continued in to Monday! Much happier with this more bleached out look. Going for some hazy, golden hour light.

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My TNT replacement - TNT Goes Boom! Episode 1 is OUT now!
Feedback still accepted!

All info through this link:
https://t.co/KrKTJI2ODM

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This week I have been tinkering with the arcane dark arts that is Post processing! Not sure about the results...so the tinkering continues!...

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