Working on the hell fortress tonight! Laying out the level. Going to be the most complex level in the game! Woa! Tune in here - https://t.co/PDciGDrbe0

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I know it isn't anymore, but screw it, here are some screenshots of a WIP map.

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I'm alive, but really busy past few months. There's couple of level shots I did during my short break. It will take some time to do more of it.

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Dismal signal Regorged - Editing shots

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and I have some awesome new things on the way!

For now, I'm curious... If you've played the 3 maps we've released so far in Halo Infinite, which is your favorite and why!? Boiling Point, Perilous, or Curfew?

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Been working onto some stuff lately. Of course ringslinger cause I'm an ellitist lol. Also I'm a Ringslinger Neo enjoyer. Thank you

Project affiliated with

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This is super cool. coded a Top Down render for ".Map" files. It's super cool to see maps in this way. Check out some of the community maps users have posted so far.



GitHub : https://t.co/4E9jbk2vjE

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I'm working on a level in not sure if I can make it in time for the mapping "Sewer-Jam-2". It's my first quake map ever and I'm expecting technical difficulties due to my lack of exp. But oh my god it's so much fun!😍🥰#leveldesign

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Here is my combat arena design homework for the XYZ School course.

For more:
Natalia Stepanova - Combat arena blockout https://t.co/wSOLPmvDjS

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En the Crown of Wu ( ) diseñamos muchas cosas molonas que luego evolucionaron por su propia naturaleza y gameplay!! Aquí dos ejemplos sacados del baúl del abuelo

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Some noticeable changes to puzzle structure coming in a "hotfix" tomorrow. I won't explain why these changes were made as it would defeat their purpose, but hopefully they guide players better through the puzzles in the demo!

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The HUB is based on the Dharmachakra, btw. :3c

Got to insert some religious symbolism when possible. x3c

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