Habbos: we originally planned for the inflatable furni to stack together to make one big furni.

After testing, we decided to remove this functionality. Unfortunately the hotel view text was not updated to reflect this. Please accept our apologies for this mistake!

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Sitting down to code some additional functionality into my virtual pet

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DAMN THE ICON FUNCTIONALITY’S KINDA LAME LMAO but at least i have a rengoku on my homescreen now 😳🤡

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Was trying to envision a boob that had more of a fin's functionality. More narrow than wide....and with no nipples because...fish.

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I've been so excited to share this publicly, this was shared one month ago on my patreon, as will the next redesigns i do!! It took a lot of effort and refining and a lot of thought on functionality/characteristics but I like to think I did a good job! Here's some closeups 👀✨

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Xbox Woos Mobile Developers With Xbox Live Functionality https://t.co/eSWvKmU8Z9

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Oh yeah yesterday I got Rough Animator for iPad! It’s a really cute little program, with great basic functionality and a handy UI. Pretty cheap too. I used it to make a quick test animation of Jumpy Girl

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The team identified a potential vulnerability with the zerocoin protocol. Therefor, xION functionality is paused, pending a security patch. We will announce when xION can be minted and spent again.

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Marine biodiversity plays a vital role in maintaining the functionality and productivity of ecosystems. It makes habitats more resilient to environmental change. We want to celebrate this day with some scenes from the (1799)

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OK heres my first shot at a redesign of kates hero outfit!! i might do some more of these later i really like doing redesigns. special thanks to for providing Archery Info™ and helping refine the practicality/functionality of the design!

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Great paintings by Chang-Wei Chen, the design sense is very functionality oriented, really nice compositions as well helps the sense of story telling. Good stuff 🥂
https://t.co/zD7YclV3VX

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The equipment menu in action. Still have to code in actual functionality such as equipping and unequipping gear (and the submenus for that stuff) but at least character and gear selection works.

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Re-worked a finished mesh for different functionality within our game. Large pulse/gauss rifle (undecided) is an in-game modification for the player to purchase.

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Added drag-and-drop functionality to the pixel sort algorithm too: https://t.co/fnLGxX6WYS (desktop only)

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Taking a break from adding features & functionality... getting back to promoting the & Authors!
Check out and other hilarious work by on Phicno: https://t.co/NZbLK4COQt

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Doing some noodling feat. CSP's new colorize tool? Now i can draw awful shit with MACHINE LEARNING FUNCTIONALITY

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It’s our FESTIVE FAIR next week Wednesday to Saturday 12-7pm (Sat 10-7pm), here’s another designer: HargoodHouse is a new home interior brand. Phat who grew up in Deptford has a passion for geometry and functionality. We absolutely ❤️ our gift from Phat, our own bauble!

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man, it sure has been a while since I've had to rapidfire draw some fella at 3 am
today I also finished up the last basic functionality of my little javascript engine, so now my devcember game will be really getting off the ground the next few days

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Another concept. Damn I feel like I'm improving. This time it was turning something that its main functionality is not being a weapon into a weapon, and fire.

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