画質 高画質

Concept sheets of my first works in archi (๑˃̵ᴗ˂̵)

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a quick landscape illustration based on Elden Ring trailer
I can't wait to explore its majestic landscapes & architectures!

ooooohhhhh

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Day 9 of Brighteyes, a painting I did under my mentorship with . This one was a challenge for sure, especially the architecture and the clothing. And it's funny, I thought the owl would be really hard to paint but it went super fast and was super fun!

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LIVING IN THE CATHEDRAL (detail). Now available as NFT. Made by mixing traditional drawing techniques with digital techniques.
https://t.co/tNaBkzKQQX

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Sketch of the Briar Hill Project. ✍️

See the latest blog post to read more about the conceptualization of this project!

Click on the link in the bio or view here:
https://t.co/0CZWGLMt3d

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𝕄𝕠𝕣𝕖 𝕠𝕣 𝕃𝕖𝕤𝕤!
Explore Mies + Enjoy!
[not just for nerds]

https://t.co/x0s6sV0X1j

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FEATURED SHOWROOM: Rick Ruark. "I began painting after my move to South FL 30 years ago where I was inspired by the tropical beauty, cultural diversity, art and architecture of Miami."
Visit Rick's Showroom: https://t.co/Hp16qsWrJD

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Wenzel Hablik 🔮
Crystal Chain - Gläserne Kette 💎⛓
A utopian vision of architecture and art

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& Illustrations by Lebbeus Woods (visionary architect) for Arthur C. Clarke’s “The Sentinel” , in HEAVY METAL Magazine (January 1984).

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Although it will have deities from different cultures in history and their respective architectures, technology predominates in them, simple and advanced designs with a lot of neon. https://t.co/gsUoJMaOIv

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feel like pure shit just want her back (compelling architecture and non-standard Asian cultural inspirations in high fantasy) https://t.co/WhgKSuI6IR

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I never noticed that in the opening scene, when Horus stabs Seth the pavilion crumbles too. A first time reader may think Seth was eroding, but actually he's reforming the architecture into sand to make his ultra big sand form.

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Brighteyes, oil on board, 14X18.
Completed under the mentorship with . This was so much fun to paint but I must say that the hardest thing to get right was the architecture! Thank you Howard for your patience and help!

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