画質 高画質

Imagine being up at 12AM and deciding that doing a sort of mockup sprite for Neo solely from a single BBTAG 2.0 image was a good idea.

I know it was a good idea for me. :3

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TERMINEI

DIA 8 - GAME MOCKUP

uma versãozinha em 2D do dauntless que deu muito mais trabalho do que eu esperava

o cenário e a hud mal feitos são resultado do meu cansaço + falta de habilidade

é isto

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Day 08 - Game Mockup

She angry, I wonder what happened

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Esto es un mockup guarro y rápido de cómo pensaba que quedaría, pero vamos que iba a ser 3D y eso

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Catchin' up on the days I missed.
Day 5: Lab Accident
Day 6: Lost at Sea
Day 7: Android (Mecha slime, not to be confused with Metal Slime)
Day 8: Game Mockup

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Hey

Im a hobby pixel artist with a dream. Im doing daily/weekly mockup/character/tileset etc what is in my head :)

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~ One more in the unfinished mockup collection ~
I'm doing this for a while, but it's been quite a long time since I never get time to finish :c

It was Courage, the cowardly dog rpg.

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A little illustration (+ a mockup cover thing) I made yesterday just to chill and experiment with some colors and brushes on procreate! 💫

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Doing with and am pretty excited about the aesthetic already if I do say so myself. Got a mockup here of our assets all together and I'm pretty happy with the pastel look. 👽#gamedev

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new mockup, still on WIP but I keep working on it , more / stuff, also trying to draw something with a different style 🎨

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Wount Chocolate by Artboard Studio & Mockup Zone
https://t.co/jNv9vQny6a

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[ Day 2 ]
More mockup!
Had to get some work done today, so I'm taking it easy so far, making sure I get the style right.
I've considered doing Ludum Dare this weekend, but I might skip it and just focus on making progress / coding this instead. 😄

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[OC] Mockup on game that never will be exist named Dead Lily via /r/PixelArt https://t.co/mLrZroYZyn

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have a very rough mockup of my crystal exarch pen (and note!!!) holder (shb spoilers)

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[ Day 1 ]
Today was mockup day!
For the longest time I've wanted to explore new styles, so it's a new palette (for future coding purpose), thick outlines, and bigger sprites than I'm used to, and some environment reference research & tests.
Lots of fun so far!

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The idea was that it was a platform that you could activate when a lava jet was coming out of the lava, it stayed for a few seconds, then it cracked, and after a couple seconds more the lava jet was flowing again. It was rappidly prototyped as a mockup, without great precision.👇

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My end game is actually to just make mockups of stuff to tease people with, not kidding

(Totally kidding, I'll open preorders soon)

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