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Meet Lynna!(I make too many new characters too often)
I have a speedpaint of this being exported, and I'll share it once up!
Made my first ever gun. Quad-barrel shotgun with little dragon hammers. Primarily quad topology aside from some sculpted details for optimization. Will be exporting to Roblox asap :)
#Roblox #RobloxDev
Dynamic lights shader test in webGL export :
https://t.co/03fQqnhnby …
#gamedev #unity3d #indiegame #webcomic
Ok...Done. This is a cornerstone for the WorkVisual App: Dropbox Update, Exporter Bug Fix and transformation to a community-driven Application - Work VisualApp I hope you like it! https://t.co/iJyvMZJzYG
Every time I finish the final export of an animation I always find things that bother me. I have been tweaking those things all day today.
With the emphasis now on exports, FERC reports that there are NO proposed plans in North America to build any new LNG import terminals #LNG #NatGas #EagleFord #PermianBasin #SATX
Sur ce nouveau "chef d'oeuvre" gant de boxe on peut constater que :
- J'ai appris à faire un export propre pour le pixel art (merci @joachimLeclerc)
- Les gens ne me disent plus "c'est quoi cette bouillasse de pixel?" mais : "Il est beau ton spiderman"
I animated my pic of Pike blowing Nate
why cant cubism3 export videos aaaaaaaa
You can also use drag and drop to export layers as images, or even brushes to share them with other users.
A #superbowl from the Roman Villa in #Folkestone. Known as Samian Ware, this kind of pottery was made in Gaul and exported across the #Roman Empire including the British Isles.
After 7 hours the Premiere export was finished. A/V was asynchronous. I have an idea what could have been wrong... Gonna rerender overnight. Already 1440p is literally impossible to render on my system...
Funnily enough, photoshop glitched out when I was trying to export, and I’m not gonna lie, I liked the glitchy version better #DokiDokiLiteratureClub #fanart #digitalart
#SculptJanuary2018; It's a Egyptian Kopesh for day 9. Made a lowpoly but didn't like the way the normalmaps looked on #Sketchfab.. so it's a highpoly model for today, link in bio! Tips for sketchfab exports are welcome;) #sculptjanuary18 #3dart #3d #3dart #zbrush #tool
More fun with #Tiltbrush ;-) City of Love - testing in #UE4 and #Oculus - easy plug and play - import/export in #unrealengine <3 #screenshotmonday
more practice on the 2nd best app i’ve found (pixen)
bad exporting quality but decent otherwise