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Say it aint so chump! I, the Zekeanator, get another HD revamp?!?
Zeke gets another HD revamp! Textures are no longer compressed or have loss of details. All remade with fresh sets, along with a few model edits. Zeke's face and hair were remade UV wise for proper AO map baking-
holy shit, i found my old hard drive from college and it has a ton of stuff from when i was working on diaries of a spaceport janitor - original sprites, 3d models, uv/texture maps - this is so fucking cool to see #trashdiary #DiariesofaSpaceportJanitor
절간에 복숭아 소장본 선입금 공지
https://t.co/34WXwYK9c4
🍑19세 미만 구독 불가
🍑B6 / 152p / 날개, UV코팅, 내지 100g
🍑선입금 폼은 12/13(일) 19시에 일반공개됩니다.
잘 부탁드립니다🥰
I liked that flat-shaded look on Final Fantasy 7, nice to see it return in The Falconeer! You don't need textures all the time! (and uv-mapping sucks) #textures #falconeer #game #art
here's my current new progress, also i figured out how to apply different materials to the same objects so coloring without using uv maps is gonna be doable now
@whiteflare_vrc こんにちは!もう試していらっしゃるかもですが、3Dビューを編集モード>ワイヤーフレーム表示にしてからUVエディタの上メニューで「UV同期選択」をONにし、破片を選択するとどこの頂点か分かるかもしれません。