3D Character Topology
3D角色拓撲
3Dキャラクタートポロジー

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I know but it's how and where you do those that matters. I also have to keep track of topology cuz doing certain things like smoothing bevels makes certain actions impossible. And also it just sometimes refuses to do what i want entirely, bugging out and i have to redo the part.

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3D Character Topology
3D角色拓撲
3Dキャラクタートポロジー

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DX3rd🎆 -紫電飛星-
PC1🌊常呂 陽李夏/ところ ひいな
CN💅LetoPolish-レートポリッシュ-

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3D Character Topology
3D角色拓撲
3Dキャラクタートポロジー

0 7

Andare in ferie? Blasfemia! “Zio Paperone e la vacanza di convenienza” vi aspetta su 3480!

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3D Character Topology
3D角色拓撲
3Dキャラクタートポロジー

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Spent this time trying to work through an organized concept > model pipeline and making the UV/topology as neat as I could manage only to get to the rigging and decide "actually I don't want to animate today<3"

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what if you sunken the eyes in and made the smile go upper (not wider)
also have the eye sockets be pitch black

here is a rushed example
(it's a HW port so the topology is poopy leave me alone-)

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Might have to rework some of my writing now that I've finally designed some important characters.
Meet Eutopolis's Royal Council aka the previous Royal Guards tasked with training the new generation!

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3D Topology
3D拓撲
3Dトポロジー

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body topology :)
前回に続き、体(としっぽ)のモデル解剖動画
服の中身削除で着せ替え無し&細分化無し前提なのでバンバン△ポリゴンで止めてます
(手はスマホのアイドルゲー程度なのでもっと割ればよかった…)
体テクスチャは衣装ありきなのでそっちで!
https://t.co/qDA9iRMytJ

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Been a month, so here's progress on the Siggy model. Most of the base sculpt is nearly done (had to redo the wings twice). Just finished the painful process of retopology which took so much time because of the mountain of mistakes I made from the sculpting and initial retopo.

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