画質 高画質

The majority of my older characters, even ones I've created within the past year have changed to some extent as I developed them as characters.

One character I don't particularly talk about much but who's had a l o t of change is Dakkaar (In terms of design & Story/Personality)

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Nominating . Single-handedly responsible for the 11,000 piece project. She’s the ai artist, founder, dev, and continues to innovate in the ai art space. The entire collection is continuously evolving due to a unique swap mechanic she developed! https://t.co/N0m6vewytq

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All this mech-posting has me looking back at some concepts I developed a couple of years ago that I haven't shown too much of. I still really love this story and I hope I can get it off the ground someday, but for now here's a small peek.

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I don’t often make totally self-indulgent oc’s, but well, with the recent new theory about I decided to give in and make a character based off one.

They’re still bare bones at the moment, personality to be developed.

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these characters were both developed between me and other artists, they are both good artists! i drew them many times refining them, contributing new concepts, until they looked like this 👿😈 i have many more designs im gay for but these ones are the first ones i think of

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“Rage (Against the Dying of the Light)” 2023 Something very Joker-esque happened when toying with filters, and I decided to keep it. I love the energy that this one developed. My tired ass finally pushed beyond a sketch.🤣

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Hello, now my NFTs in the network are all thanks to
who developed a wonderful bridge that they were always ready to help and advise on any issues

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Sasha's developed quite well over the years

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The ref sheet I worked from! This character was developed for an challenge and it was so fun to revisit it in 3D!

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Happy birthday . From the characters you've created to the games you've developed, thank you for everything you've done.

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Doom Eternal (2020)
Taras Nabad.

Developed by id Software.

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25 years ago today, Ehrgeiz: God Bless the Ring was originally released at arcades at JP. It was developed by DreamFactory and published by Namco.

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Day 56 - Worked on a concept for a Judge for the 3D Isometric RPG "Seekers of the Aether" being developed by

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6. All my projects are combined into one tokenomics. Holders of these tokens have priority for my new projects, as well as access to special art and other products. This concept will be gradually developed further and become the basis of my activities.

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Ant-Man and the Wasp: Quantumania (2023)

It was alright. Simultaneously better and worse than I was expecting but still overall fine. Hype climax but some things throughout felt underdeveloped. 6.5/10

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hi im an artist of a new dating sim thats being developed
and
yeah

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This was one lf my first digital art
I basically traced xiaos reference since i knew nothing of anatomy
But now after a year i finally learned anatomy and how to color
A skill needs to be oracyiced to be developed, so dont give up!
The 3 other ones is my recent art

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