Here's a quick trick that I use to make colours look a bit nicer! I add a new layer, set it to hard light and at 30% opacity, and colour over it with the image colour that fits the character!

Comparisons from before and after applying the layer:

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another update, finished the sketch and picked a rough color pallet (opacity is lowered in the image below)

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Practicing some effects in gimp (aka the smoke, glow, opacity & stuff 😳😅), needa work on it more but hopefully you like it 🙏😊🧡, just wanna show you my art side of things 😁, gonna see if i can boost the stuff up tho if i can

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omg i just noticed how borked the opacity was on those so here's another set that's hopefully more opaque!!

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It even passed the opacity trick
ITS HEAVILY TRACED

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BOOTHで販売しているSubstancePainterのToonShaderにAlphaBlend機能付きのシェーダー追加しリリースしました。これでOpacityをペイントできるようになりました!発売してから2年経ちましたが200個売れました!購入してくれた皆様、ありがとうございました😂
要望も是非!
https://t.co/EL4RmnfgWM

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Marin ❤️
Each retweet lowers glass opacity by 1%

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I created additional hair pieces for just the parts that I wanted to glow and set up opacity toggles for each piece so I could animate the glow patterns I wanted

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people talk about my lines sometimes and i realized i've never shown you the thing i do with like every single picture so. duplicate the lines, blur the new one enough so that it's soft but not invisible, and set it to overlay on max opacity, before is left after is right

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I do shading on a separate layer with black, then lower opacity. Then do another layer for deeper shadows (like under the arms and such)

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different opacity of Hanako

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I love big, blocky cells, but I'm starting to incorporate opacity gradients and gradient maps. I think I can get them to work in motion too.

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An hour late, but here's a quick and rough coloured sketch for - using pressure opacity at the same time as pressure brush size for the heck of it, was fun but impractical

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this is how the thickness r fo extra width n opacity set on hardness mode so it will smooththings out

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high opacity close ups !

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Then I put a new layer, everything is set to color at this point. Using/Remembering a reference I apply different tones to face, usually lowering the opacity so it blends with everything nicely.

Pic 1 - Reference.
Pic 2 - How the tones look applied and blended.

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reuploaded the ref sheet to add the height and because i didn't realize the eye star layer was at about half opacity

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Using a hard brush with a pressure-opacity, with quick short movements gives hair a really cool texture.

Now it's time to make shading on it more deep, not really worrying on light.

With each layer on hair shading, I make my brush smaller, so it imitiates hair better.

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When shading hair, I apply it in strokes, with hard brush.
Then copy pasting the same layer and smudging it with guassian blur.

Then I move the opacity a bit to get a nice first layer base.

Pic 1 - Hard strokes.
Pic 2 - Copy, blur and opacity correction.

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