画質 高画質

Clock one more really productive evening. I've completely redone the geometry for this scene.

This is how it used to look, might not look so bad as a space but...

• Was far too big
• Symmetry isn't always fun to be in the middle of

The redesign feels loads better.

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Do you think you know everything about squares...?

Van Aubel's Theorem: the two segments are perpendicular and of equal length

https://t.co/Nhcf38z3qe

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Here, we have a right triangle with its incircle, excircle, & points of tangency to be shown. How can we prove the collinearity among the 3 points (shown at the end)? (Source: ). https://t.co/CGNxP7i5Hz

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is the studio purposefully engaging the dialogue between 2 drives: the world of bodiless geometry + the tangible world of embodied experience? F.A.B.U.L.O.U.S show

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Wayback in 2014 I was attempt to make custom model of Boom Eggman from ground up. Where I don't know what ZBrush is and noob at Maya

VS me in 2019, do the same man again. Hates to see past-self use pre-existed geometry for old model lol

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Quick math/geometry with pokemon because why not

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In I can start with simple generative geometry (2nd screenshot) and continue improving gradually it by adding colors, materials, plug-in data or program animation while maintaining state, layout, camera etc. This is not limited to 3d graphics

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Alright that is most of the geometry done on the Gauss rifle. A technological marvel but a total pain in the butt for fiddly bits.

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'La Mer'... my for you, dear awesome friends. 🧡😊#art

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Geometry meets art in this new illustration, "To Capture A Ring" by Coy Placido. See it full size at https://t.co/v50ec4XPAu.
​#Ello

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