Druid: Are you sure it's safe for me to Call Lightning on you?

Rogue: Yeah, it wont hurt too bad, I just need to recharge my glove.

Cleric: That seems like a dangerous way to store spells, but let me grab snacks, I want to watch you get struck by lightning!

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Sorcerer: Hear me out - We put one in a volcano and carry the other around with us. If we ever get into a rough spot, just open it up and everything dies!

Paladin: We've already agreed, no more lava stuff. It went really poorly last time we tried to use it.

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Tower Mimic is finished! That means all 16 sticker designs are now complete. Anxiously awaiting my sample prints
I've got a few ideas for alternate forms for this guy, that I'll get sketched up for the Mimic Compendium :D

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All linework & flat colour done :D
Looking forward to shading this baby tomorrow

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Filling in all the lovely fun details on the Tower I think I'm going to make a map for it too....

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Cleric: Isn't ripping a hole in the planes a lot of damage for a grappling hook? There might be side-effects, right?

Rogue: Dunno, but unless you have another way in this window, I'm going to deal whatever extra-planer damage I need to do to get in there.

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Rogue: No, I get it, its a new and fancy now, but can you please aim away from where I am? The light messed up my sneaking.

Ranger: I never know where you are in a fight.

Rogue: Good point. I guess I am too damn good at my job. Please continue then!

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Druid: Ugh, why does it feel like I just got Blight'd?

Barbarian: Ow... I just told that beetle thing to say hi to you and it blew up on us.

Wizard: This is why I always tell you to wait until I prep Identify before messing with stuff! Also, can be healed?

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Wizard: Why is your go to plan always to jump out of a window?

Rogue: Has is ever not worked? It means I always have a plan!

Barbarian: She has a point, she does collected things that assist in her window-jumping ways.

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Rogue: No, but seriously, I need to cast this fireball before we head out.

Druid: We're in a city, don't fireball again!

Rogue: I can't counterspell this mage we are hunting unless the glove is empty.

Cleric: We are going to get arrested again aren't we?

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Rogue: So can you fix a broken leg or not?

Cleric: Yeah, but I gotta know, what's the point of landing on your feet if you still take fall damage?

Rogue: I don't know, it just happens and its cool like 90% of the time!

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Fighter: This weapon feels gross, like hitting someone with a spine.

Wizard: It's a magic weapon, just because it was built around a spine doesn't mean it still is one! Wearing leather isn't the same as wearing skin, right?

Fighter: You aren't helping...

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Bard: Anyway, here's Wonderwall!

Cleric: Saying that every time doesn't make it funny! Just block the hallway already or I'll feed you to the yuan-ti myself!

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Just want to say thanks to everyone sharing the KS tweet around. Here's another homebrew mimic for ya!
Last one though; I need to save some stuff for the paid version 😅

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Map I've been fiddling with the past few weeks. Next location for my homebrew game. Fort Corvus. A heist will most likely ensue, a creepy man works in the Rookery and a Tiefling sells unique poisons to those interested.

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When hunting monsters, having an alchemist friend can always ensure you are prepared.

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I wanna start working on this monster again.
Basically, it's a doppelganger that copy your class/race features, and it tries to become an exaggeration version of the PC or some monster.

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A great warrior and philosopher once said to be like water, ever changing and flowing. I might not be able to mold myself to any container, but I can at least mold my weapon for any battle.

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A chibi line up for the new characters for the second Arcane campaign. :> Excited for this next campaign. Right to left: Meraki (), Maxwell (), Ambrose (), Naji, Keten and Tate.

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