いろんな表情をするようになって良い

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When Chef's not in the kitchen, he's on a distant planet looking for ingredients. Some ingredients are harder to collect than others...

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Here's the first enemy animation for Out of Control! I'll show him off in game soon.

Don't forget, Out of Control is a platformer where the controls Randomize each level!

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Mit dem Lipsync bin ich durch, fehlt nur noch der ganze Rest der Animation *lach* Ich bin noch hochmotivert! Mal sehen ob ich meine Challenge bis heute Abend schaffe xD


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Party Hardy, alle Rigs am Start jetzt! Mal sehen wie viel ich bis morgen schaffe zu animieren! :D Am liebsten hätte ichs ja vor PnP Start fertig xD...

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also my first chracter rigged and animated with Spine!

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The Bubble Shield is one of the powerups you can equip in Diementional by . Going to GDEX? come check it out!

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Day 26.
Here's an easy setup to deform a handheld object in faux 3D.

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Day 25.
Want to copy a pose into a new animation but the selected keys don't include everything? Press CTRL+SHIFT+L to key all the active timelines in your dopesheet and create only the necessary missing keys.

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Day 24.
You can save a collection of frequently used poses and parts in an animation, such as mirrored legs or alternative constraints settings, to quickly copy and paste into new animations.

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Day 22.
Perspective legs may not need a complete IK setup. Pinning them to the ground and to the body with just a bone in the middle can help achieve more poses and freedom.

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Day 21.
You can blend several animations together to create interactive experiences by controlling the animation Alpha. And the pose for each direction can have its own special twist!

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Day 19.
Rig long hair as straight as possible and divide it in smaller chunks of variable weight to have more control and variety!

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Day 17.
Speed up your rig creation! Using the create tool, select a parent bone, hold CTRL and click on one or more images, then click and drag to create a bone. The images are parented to the new bone, the new bone is named after the first image!

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Day 12.
Weights are a great way to attach the ends of straps, strings, or ropes to different items and have them move independently. E.g. shoulders on one end, bag on the other end. Can also be applied to pendants, yo-yos, marionettes, and more!

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Day 11.
Direct deformation can be used to match meshes as close as possible and smoothly transition from one image into a similar one.

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