//=time() ?>
flowight | flowers:6 lines:512 #generative #geometric #ProceduralArt #python #bot
Procedurally generated butterfly, made in Substance Designer
#MadeWithSubstance @Substance3D
Procedural Hard Surface Design With #Houdin でフラクタル
適当に色分けした。いまいち。
しかし、最初からシンプルなポリゴン構造なので各種HDAが適応できるのが嬉しい。とりあえずハッチオープン。
ん、塗り分けの仕組みを思いついた気がする。が、もう眠い…
おやすみなさい。
drawing-machine | loop:17373 a:4.005 b:12.005 p:9.005 #generative #geometric #ProceduralArt #python #bot
64170402-4143-42c7-bbc9-7febfaea08ca #generative #art #procedural #creativecoding
66e5b6ec-6eac-434d-9f26-8c5ea78d115c #generative #art #procedural #creativecoding
flowight | flowers:6 lines:512 #generative #geometric #ProceduralArt #python #bot
1096f469-db77-4ea5-abe7-25e99c7150ae #generative #art #procedural #creativecoding
gingko | a:2 s:4505 d:0.6418 w:579 ns:1.3675 np:9.8810 nb:4 #generative #geometric #ProceduralArt #python #bot
da95ae40-d65d-4c49-ba20-07c7c1defd22 #generative #art #procedural #creativecoding
90456061-9461-43dc-8105-ed4cbbdfad99 #generative #art #procedural #creativecoding
96f05513-9c41-4026-b41f-a3a2e8dbc5c6 #generative #art #procedural #creativecoding
a8ef9195-9cb9-4b2f-a35f-c520c3553d3a #generative #art #procedural #creativecoding
e71c7617-5e59-4393-b5d1-334c9a1ad00c #generative #art #procedural #creativecoding
c1730bfb-ac16-4b16-aa8f-1433d403e441 #generative #art #procedural #creativecoding
474c2223-c263-4645-bcee-4137f61f0e4d #generative #art #procedural #creativecoding
34935e6b-769f-49e2-a769-0c91adf9fc0f #generative #art #procedural #creativecoding
Below are a few people that I take inspiration from on a daily basis, I highly recommend checking out their work if you haven’t already!
@dukope - Great game design
@SebastianLague - Amazing YouTube tutorials
@OskSta - Mind blowing procedural visuals
#FollowFriday #IndieDev
I should really write a more detailed making-of at some point (as much as still possible), everything was procedural: randomized sequence sync'd to queue points, poetry generator, flocking, metaballs, voxels, procedural type. all done over the spring/summer of 2002...