I'm still alive... and poking away at the same model in my spare time😅I might do another hair pass and then finally move on to retopo/rigging and getting it into unreal. The last year has been weird for me personal work wise.

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Some of my works in progress. I use mostly Blender, Krita and Substance Painter for my creations. All this sculpt work, retopo and unwrapping happens in my fav app in the world

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about 5 hours of retopology

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finish sculpting move on to retopo. might fix something while retopo

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Small but steady progress on my challenge. Threw out some really simple textures just to give my brain a break from retopo and unwrap 😅

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This is retopology heck! My usual workflow is just too slow with these complex shapes, and procedural tools don't get good results. I think I'll take the plunge with RetopoFlow and see how that goes.

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[highpitched screaming] my second turnaround this week which is funny bc i barely do full tunarournds so we are VERY statistically inaccurate this week. im done sculpting its time to go into retopo gaol

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Some more WIP… from Motor Lady
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A little under half way through done with the character, just got some polypaintings , hair , optimizing, retopolgizing, and UVing left to do.
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Concept by :
Big thanks to the mentor : Matt Thorup
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Malon has taken some steps forward since she was last shown! She's more or less ready to move on to the retopology and beyond. Here she is in zBrush.

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The Fallout
Model based on concept.
Sculpted in ZBrush
retopology and UV’s in
Textures in and
Rendered in Mental Ray.

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ArtStation challenge highpoly: done! I'll see you all on the other side of the retopo 😅

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hairstyles for a yet unnamed character. retopo sucks the fun out of sculpting hair so I'm trying different things.

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I'm gonna quickly retopologize this simple Otter, Laz thought.
It's gonna be easy, she foolishly assumed.
I can just spitball some important loops and it'll be fine. Right?

So yeah it's now 10:30pm and I spent a good 8 hours on retopology. 🙈 Good night

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more retopology practice today really wanna thank for help in figuring out how to get the under boob to look better

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today im gonna sleep early, so i decided to touch this a bit

aight, did the retopo of the face
now it's only 1.8k polygons at the total (counting eyes)



i also modelled the base mesh of the body, gonna do it tomorrow before sleeping

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A slight update to Nava's design. One day I will find the time to finish the sculpt, retopo, and texture her.

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I tried to do eyebrows and lashes in ZBrush for the first time! Need to add final touch ups to her clothes and we can retopologise her!!! My lovely necromancer lady 😍

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Got to the retopology stage for Cael. Just workin on her trousers so far.
Not sure if I want to topo over the belt details or leave them as separate models at this point...

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First time doing retopology, it's difficult but pretty fun :o

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