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Some of my works in progress. I use mostly Blender, Krita and Substance Painter for my creations. All this sculpt work, retopo and unwrapping happens in my fav app in the world #Blender.
Small but steady progress on my @ArtStationHQ challenge. Threw out some really simple textures just to give my brain a break from retopo and unwrap 😅
[highpitched screaming] my second turnaround this week which is funny bc i barely do full tunarournds so we are VERY statistically inaccurate this week. im done sculpting its time to go into retopo gaol
Malon has taken some steps forward since she was last shown! She's more or less ready to move on to the retopology and beyond. Here she is in zBrush.
The Fallout
Model based on @jeffsimpsonkh concept.
Sculpted in ZBrush @pixologic
retopology and UV’s in @Adsk3dsMax
Textures in @AutodeskMudbox and @Photoshop
Rendered in Mental Ray.
ArtStation challenge highpoly: done! I'll see you all on the other side of the retopo 😅
I'm gonna quickly retopologize this simple Otter, Laz thought.
It's gonna be easy, she foolishly assumed.
I can just spitball some important loops and it'll be fine. Right?
So yeah it's now 10:30pm and I spent a good 8 hours on retopology. 🙈 Good night
more retopology practice today really wanna thank @CgHonk for help in figuring out how to get the under boob to look better
today im gonna sleep early, so i decided to touch this a bit
aight, did the retopo of the face
now it's only 1.8k polygons at the total (counting eyes)
#b3d #blendereevee
i also modelled the base mesh of the body, gonna do it tomorrow before sleeping
A slight update to Nava's design. One day I will find the time to finish the sculpt, retopo, and texture her. #originalcharacter
I tried to do eyebrows and lashes in ZBrush for the first time! Need to add final touch ups to her clothes and we can retopologise her!!! My lovely necromancer lady 😍
Got to the retopology stage for Cael. Just workin on her trousers so far.
Not sure if I want to topo over the belt details or leave them as separate models at this point...