I know i'm late to but I just finished this up tonight. I tried to replicate a flaming glow visual effect from . It fades in, lingers for a bit, then expands as it fades out. This was made using Unity's Shader Graph editor!

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Hope you enjoyed the 1st anniversary of Bowsette 🙇‍♂️
I expected a quiet commemoration but I was surprised at the amount of fanart others had made. It really reminded me how everything last year was thanks to the community's effort

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A peek at the wires. All features are packed to an atlas. Projections are rotated to minimize bounding boxes. Pixel density varies greatly by need (but distance field shading keeps everything crisp). Unity's sprite mesh generation is hijacked to reduce overdraw of larger features

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Say hello to our new Knight: Victor Hugo, an award-winning artist with one of the 3D community's most recognizable portfolios of stylized 3D illustrations.
More about Victor: https://t.co/ItbgonQDBR

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There are many great artists in the Brawlhalla community, but I do have to say that I think is the best one. Blueguys has been the artist behind many of the Brawlhalla community's greatest works, including, but not limited to, "ithrow fan art" and "iblack portrait."

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Hi I'm Durgamaya from my work is mostly about women's right and empowerment in MENA countries, it has also a focus on the LGBTQIA+ community's rights in the area as an ally. I like to mix elements from Islamic and Moroccan art with an erotic touch.

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If you haven't heard of SONIC STUDIO, the Sonic community's answer to Mario Maker, find out more in our interview with
- the brains behind this brilliant project! https://t.co/jff9WDBgGx

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I need an outlet for ranting about the quirks and pitfalls of Unity's serialization system. Is there a support group where I can rant about what I have to go through to serialize nested arrays?

To make up for this tweet's negativity, here's a cute creature I'm working on:

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I've been absolutely swamped 24/7 with work, but I hope I'm not /too/ late!
Happy 20th birthday to the brave! Sending you and your fam all the love, iced coffee, and sushi. Three cheers for the community's guardian angel!! 💙🐬🐧💙

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Meet the unsung heroes of New Mecca in our first showcase of community's original fan characters, Fan Art Friday: ALL THE WARRIORS! https://t.co/3OrHVbYWLP

Stay tuned for Part II!

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This community's compassion is what makes possible and raising $218k for makes me endlessly proud to be a part of it! It was a crazy weekend of laughs, smiles, and most of all, HOPE! Thank you all for helping give happiness to those who need it most 💚

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My entry for Anniversary project! My sheep cleric Phira and one of Val's childhood friends 🐑💞💖✨
Softspoken and timid but an absolute sweetheart✨ This community has brought me so much joy and I am super grateful for it!! 💞

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"It's said that an angry Ignotoad can turn even a lake to molten lava"

Last month I took part on community's collaboration and came up with this fiery fire-type toad. Now I'm just waiting for those new games 🔥🐸

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Playing around with Unity's Shader Graph to make a "ripeness" slider lmao.

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Featured Art of the Day: ""Unity's Colors". Buy it at: https://t.co/11ofs8nfNl

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My concern is that because they're handled by Unity's physics (and my wings that use Unity physics), it makes it a lot harder to guess the impact point for a targeting aid. With physics written completely on my own, it's easy for me to simulate a bomb path and impact point.

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Inspired by the community's generosity, the team is helping Australia mental health this year with The Push-Up Challenge.

Join us in supporting ! 👊

You can donate here 👉 https://t.co/QShuN2TEEg

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Ok twitter, I have a question:

What would you consider to be an "intermediate" tutorial on Blueprints?

Also, you are allowed to resond to replies and say you think their suggestion is too advanced or basic.

Anything to help better guage the community's perspective.

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Sending my love and best wishes to one of the community's most loyal and wonderful people Tina. We're here for you always and forever. Lots of love from your penguin family ❤️#SupportForTuna

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Turns out (thanks ) it's from Unity's 2019 GDC Tech Demo. And HOO BOY is it stunning 😍 Starting to get super intrigued by Unity's technical capabilities (coming from a diehard Unreal fan!) Can't wait to see more!
https://t.co/Uh8IueBoAk

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