画質 高画質

Testing a bit of textures in my work

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fortnite spiderman but i edited him to be pizza man because idk

Edited the fortnite textures and added the ps4 rami lenses

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I always find myself looking through old files and finding old gems I am still proud of!

These were from a style study two years ago, back when I wanted to explore more painterly rendering for hair! Different hair textures are so fun to paint!

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A piece from "Activate," a set of experimental textures created by combining different inks, oils and mediums. As they interact, they activate each other, creating surprising organic movements and patterns. Created in collaboration with Gary Kochel.

https://t.co/lGMqjbmB6u

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This is the whole building made with the modular assets and handpainted textures I made for school :)
Not sure what to do with all this now, might just make more buildings for fun, I think this one is kinda.. Eh

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A drawing with Eliot and Viola! 💜🪴🌸✨

I wanted to limit how complex I made the textures with this drawing and mainly focus on the colours. I’m challenging myself to be faster with my drawings and I think it turned out very well! c:

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Hi there! I have a really unique one - a doll model! The textures are super cool and fun 💙🌤️

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His art is a mix of self-exploration and subconscious digging through shapes, textures, colors, and sounds.

https://t.co/Wt3Mu8Kjq8👀

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I redrew this old drawing after downloading some new textures (and improving a tad bit hehe)

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Last night I made some changes on this.
More colorful, dark and textures.

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I guess I really have to call it a day soon and finish these textures I’ve been going back an forth on forever owo‘ theres still some detailing I’ll do but… I’ll appreciate any feedback!

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Taken around Hells' Kier dungeon.
I like the shapes and the textures of the volcanic rocks. It makes it so them look a bit like living creatures. 🙂

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Q1 Visions Actions and Texture Set by FOREFATHERS
Photoshop Actions And Textures Set to date. https://t.co/Y3GXATacDd

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Hm. Perhaps I should've tried the textures first. Oops.
I read that you turn the curves stuff into meshes then add the textures, but wondered if you can apply it while they're still curves, but I'm. Unable to find the "use uv for mapping path curve" setting I see in these guides.

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Nearly done with my Cham's textures! Still have animation textures to do, and maybe glow parts for the horn and tail.

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Was messing around with a some scale textures I bought from Uni https://t.co/v9miBpR1Hd You can find her discord there. I don't think I'll give myself scales but I'm definitely thinking of kitbashing a model that has a need for scales. Maybe I will give myself scale who knows?

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Getting there! Now just the textures and details to paint left.

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Making some 3D gems with
My knn blending model generates gem-like 2D images so I tried a similar algorithm in 3D. The resulting model is only ~4KB in size and doesn't use any image textures or shaders. Video below.

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