画質 高画質

A new location card for Dobbers: Quest for the Key! The Ancient Statue. Oooh, moody, dark and mysterious. This packs an awesome surprise. Can't wait till you all get to play it!

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wuoa, great palette and examples https://t.co/CUF33fwOrt



examples by dude, hell, this is amazing!

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Reposting icial:
New model and new character! Arcane Legacy is coming... on Steam! Follow for more Updates, News and Sneak Peeks of our project!

Art Francesco Barborini

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God of War 2 ATLAS level concept design: This was a visual design of one of the levels in the game where you descend into the depths of the earth and confront Atlas!
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Going to the White Nights Conference, Moscow, 16 - 17 October. We will be glad to see you👋 Booth 107😀☝️
▶️https://t.co/vdnI4XSaRb 

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Although is in a 3D interactive space, our designs start on the page! Here are some early design concepts for Adam, your cowardly sidekick! Artwork by .
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Still some early lighting renders for Vrally4, this time Mont Rainier race with rainy mood

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I'm Tim Callahan, I make games! I like to experiment and learn new genres, and am interested in both video games and "traditional" board games and tabletops. If you can play it, I've tried making one.
💼 https://t.co/vFIj5591Yq
📧 doodstormer.com

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6/6 From the block-out, the art vignette, and concept art, Tim and Duke worked closely with art studio Igloo/Lemon Sky (https://t.co/Kz0czDcnuW) to create final 3D art assets for the level.

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5/6 Using the blockworld and reference material as a foundation, Art Director and Lead Environment Artist Tim Tao concepted out the environment in detail.

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3/6 Meanwhile I sketched out the level layout, using the one-sheet, reference, and concept as a guide. Layout was finalized in a spatially accurate (but not exactly to scale) map. roughed out the layout in perspective.

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1/6 For I thought I'd share a walkthrough of the level design and environment art process we used for (2009).

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