画質 高画質

Finally done🥳🥳. Procedural Painting Algorithm implemented in Compute Shaders in inspired by work.

You can download the project and throw your own images in there.

Code: https://t.co/EGf4VazXUs

Blog post: https://t.co/iggPRkOQQm

322 1580

gingko | a:2 s:4076 d:0.5898 w:549 ns:7.6453 np:9.7387 nb:7

0 1

Trying some simpler high-contrast stuff, rose-like
Coded in vanilla JS

1 4

gingko | a:2 s:2285 d:0.3130 w:432 ns:2.1959 np:5.5448 nb:2

0 0

gingko | a:4 s:2135 d:0.4042 w:82 ns:6.2390 np:8.9573 nb:6

1 4

Procedural Hard Surface Design With
シードガチャ

1 8

Procedural Hard Surface Design With
装甲増量

9 36

Procedural Hard Surface Design With
plugusの精度を高めたが…計算量増えたなー。顔が良い。

3 16

gingko | a:7 s:4058 d:0.6391 w:160 ns:9.0433 np:8.2603 nb:6

0 1