The state of our team this morning...

If you have any ideas if we should use Unity or GameMaker Studio 2 please chime in.

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【ゲーム制作】
2Dアクション「MOON MAN」進捗

2面道中のコンセプト。縦に登りながら爆弾を避けるプラットフォームステージ。
なぜ爆弾が降ってくるのかを考えてはいけない

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💬 🔥🔥🔥
(ง •̀_•́)📖 (●෴ ● )屮
Today The Textorcist turns 3! To celebrate 3 years of broken fingers and demon kicking we are proud to announce a new story set in Ray's past. Ready to smash your keyboards?
https://t.co/OwnVeu2x7L

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【ゲーム制作】
2Dアクション「MOON MAN」進捗

1面ボスコンセプト。衛星だからまともな攻撃もできんだろ。
ここでまぁ通常弾とスペシャル攻撃の使い分けを学んでもらおう

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【ゲーム制作】
2Dアクション「MOON MAN」進捗

タイトル画面とコンフィグ画面のコンセプトアートを描いた!
タイトルロゴは今のテンションだと良さそうだけど明日見たらどうなるか分からんな……

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Working on injuries, status effects and medical items 🤕🩹

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Hero Siege season 15 is starting on the 14th of February! Here is what's to come!

Never played Hero Siege? Well its about time to check it out on STEAM! https://t.co/4WnqsHxfNH

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Implemented k-means groups (lloyd algorithm), into NAW when pasting an image from the clipboard. It's a posterize effect. It takes about 1 second for a 128x128 image. The NES needs its bitmap data to be at most 4 colors.

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Give him your coins and he will let you pass!
--
彼にあなたのコインを渡してください、そうすれば彼はあなたを通り抜けさせます!

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Streaming UFO 50 dev! Continuing work on Valbrace - Come hang!



https://t.co/Q4X7x3kqso

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There's a new update for The Glitch Fairy's demo on Steam!
We fixed bugs and polished certain areas, all thanks to your feedback.

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