The art breakdown of this NPR render by Dylan Sisson for the Patrons. Everything here is doable in 2.67 << yes old Blender.
https://t.co/9oRCD4auj1

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Hi Allison! May I recommend myself?? 💁‍♀️ I've done editorial illustrations about remote work/education for NPR. Attached below with some other examples, more work is on my site -> https://t.co/E7WaHe15is. Please feel free to email me (jesse-zhang.com) with any questions!

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NPRマテリアル綺麗。

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A two part illustration based off of ‘s piece “How Meditation Can Ease Pandemic Anxiety”🙏💕

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very WIP, everything is 3d or procedurally generated, the blend file will be available for the fundraising campaign to raise money for a NPR render engine, and you can read more here
https://t.co/uhvfYzDCHo
how you can help
https://t.co/KhPtAE45TO

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I’m getting there (I think).
I’ve been using to get that anime style.

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Testing different types of NPR renders in

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3D Model for the lovely , It was super satisfying to assign all the dynamic bones to it in Unity once it was done! made it all uh... dynamic haha!

If you want to see more renders check it out on my artstation!: https://t.co/pmYEcfmk4y

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Fade is a nature asset pack crafted for scenes that use Toon / NPR shading. Apply to any mesh with 1 click and obtain smooth results regardless of the shape or size. Completely dynamic and 100% shader based, no mesh modifiers needed. https://t.co/7IUy070EHT

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新しい髪の毛ブラシの試しとNPRマテリアルの練習で霧子、ブーン🚙

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ヒロアカのデクくん作りました
NPRレンダーは楽しい

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Saw the new announced and decided to model Goombella like I wanted to a year ago lol. I gotta finish replaying TTYD

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神とnprで絵チャ野良でお邪魔していました。
ありがとうございました~

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Those small vertex that compose a model are called normals, each one of them reflects light in the direction that pointy thing is facing. It is essential to master those to do 3D NPR and get believable 2D shadows.

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