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Junk Age: Festival of the Yesterbeasts is taking shape!
Thank you everyone for your continued support on my Project.
What are some next Yesterbeasts you'd like to see next?

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Polishing up the watery experiences in with a couple of new shockwave curves and bubbly splashy VFX by . It's starting to feel pretty fun to mess around in now!

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Hi all! Just wanted to share some I worked this week at for some ready to be colored and animate!

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Raymarching test for real time reaction.

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Here's a better shot in action. Arty by from superpowers assets.

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Some new character portraits from the past couple of weeks!

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Prototyping a new environmental mechanic this week :-
CAPACITOR FLUID TANKS
Working on shaders for "underwater" and surface effects. Still WIP, tons more vfx and things to add, but it's looking promising. I smell another blog post coming up!

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Testing real time modifications of a mesh.

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Soar over barren landscapes & explore forgotten passages in Vane, as you transform between bird & boy to unravel ancient mysteries.
https://t.co/A22N0uK18I

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The development of a newer 's version goes on. Right now we are adjusting the characters to interface's new size. Which one is your favourite character?

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Do you remember a trap from our previous posts? This is it in all its glory. You can now see it in action.

Wishlist Alder's Blood on Steam
➡️ https://t.co/1n4IBuYS85

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6 days to go! 🏹🎵🎶🌿
She and The Light Bearer, coming on 17th January 2019.
https://t.co/epJYoGob1H

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So I added real-time hard edge lighting to my models. This gives the squid boss a good glossy look

I think it adds some good detail but don't want to hurt the pixel art aesthetic

What do you all think? Yay or Nay?

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It seems that even programmers run out of assets to explode. Sometimes you just have to rewind the clock!

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A certain programmer's obsession with exploding maps continues.

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Having fun playing about with the new crash landing attack we added this week. It's satisfying to create a system that is both combat & locomotion. Aside from the dash ability, I wonder if there's anything else we could use that is similar?

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