画質 高画質

This takin a peep at our render pipeline for At runtime, upright assets are tilted to the cam and ground assets are stretched slightly vertical. We then apply all kinds of 2d sorting to handle remaining layering.

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Target/strafe closest enemy and shield blocking works with push back now.

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Finally perfected the scene transition effects! :)

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What's an action game without an antagonist to fight! In this world the Moth Queen rules above all else with an iron fist. By
Follow our gamejolt at: https://t.co/rrTsxkmNdy

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"Don't mind me guys, I'm just testing my new, smoother root motion movement"

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THE DEMO OF CAPTAIN'S TAIL IS NOW OUT ON STEAM!
Dash into action and download the demo for free on Steam: https://t.co/3NgSZy4Pmk

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Various studies of nightmare dynamics on hallway

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Took the pull-myself-by-the-neck approach one step further. Results: mixed.

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Been meaning to add this for a while. Looks, good. What are your thoughts?

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Let's back to melee weapons🔪🔨🧹✂️

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On track to complete all 45 equipment modules soon. This one turns your bullets into eggs that hatch on impact, sometimes spawning hatchlings. Create a swarm 😈

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Heros will be forgotten.

Working on the atmosphere in the rocky isle region of

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Harvesting Killer Onions in Tiger style!

Kaze and the Wild Masks is available to wishlist on Steam: https://t.co/azQEZIBHU4

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WASPS WASPS WASPS FOR EVERRYONEEEEE!!!

come chat with us on the kunai discord: https://t.co/fyUUKSzODH

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