画質 高画質

Can't forget microtransaction Chocobo GP, selling tomb raider for cashing in on the expensive screenshots, and the super successful Babylon's fall. https://t.co/wiWhLWZyLP

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Happy
because I haven't been able to go to work this week. it freed up a lot of time to work on Deathbed Lullaybe.
Here are just a smattering of what we have been cooking up for the next update.

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I made myself some bronze armor!

What should I name this game?

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What a bunch a' wacky boys! (Work in progress screenshots by + )

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⚔️Venaitura has you assemble a party of 4 Heroes from 12 Classes before embarking on an adventure across the world of Tsufana to rid it of the titular tower's corruption.

👏$9.99 USD on Steam/Itch!

⬇️Steam Link and Trailer are in the comments!!

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Happy everyone!

has been hard at work designing some of the bots you'll be kicking the shit out of in Knuckleduster, here's some of their concept art.

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This week we have a Frog Pond for It's going to look even more awesome as soon we set some frogs in there.

🐸🐸🐸

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The Ravens found in Vingar have been warped by eating the rotting flesh of Zombies. Now, they have grown a never ending hunger for human flesh.

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Here is a little sneak-peak for ya guys and More to come and an animated version soon.

Please share your love with a RT and following!

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Taking a break from Rosaria this week, we're showing off some smokin' hot Mana effects! Happy y'all

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Знайшла перший скетч, який я зробила для Клеф на самому початку розробки.
Ідея першої локації розділилась на дві: гліцинії відійшли другій, а першій залишився азіатський вайб.

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“And in the endless night,
in desperation, she will be able to see the dawn that will awaken her early in the morning.”

My current scouting glam c: ⚔️🖤

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This cozy house also appeared in our farming district 😊#pixelart

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Happy this is a look at the animation for the first "Delta Finale"! Support development here: https://t.co/cPvvj1FgUt
Animations by

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-30°C heat, CHECK
-Tiny wagon ride, CHECK
-Four party team, CHECK

According to my checklist, this must be Chapter 3.

// // // //

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