画質 高画質

gingko | a:2 s:3503 d:0.2573 w:495 ns:3.3362 np:8.5700 nb:14

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Procedural Hard Surface Design With
ノードベースL-System

そろそろAWSとかで動いて、僕の体温とかをシード値に生成して欲しい。

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Another set of screenshots, we are working on the boring stuff atm. All procedurally generated !! I imagined each area (biome / sub biome) to look unique. This area is the "commonlands", home of the grumblees.
Discord: https://t.co/iiQYpW3uG5

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Procedural Hard Surface Design With
ノードベースL-System

やっぱり顔と足だなー

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Procedural Hard Surface Design With
ノードベースL-Systemを調整
手抜きで「手」以外は同じ仕組みで生成しているので、メリハリがないというか何というか…。顔と足ぐらいは分けたい…

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gingko | a:8 s:4411 d:0.3581 w:131 ns:1.2264 np:6.8366 nb:5

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Last week I've made a lot of photo studies in 3d, no texture ,one material, vertex color and procedural nodes Super fun to try other ways to stylize stuffs.

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Random in-game screenshots, I really love how "World of Explorers" is turning out, all procedurally generated all pretty and all gamemaker studio 2 :D

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