//=time() ?>
Wip 3D thing I'm doing using @LightningBoySt1's procedural toon shader
8f29d10f-4b86-44d9-b75e-d2f532ad9c4c #generative #art #procedural #creativecoding
92d1ba2b-faf1-420e-9182-3dbfffd40628 #generative #art #procedural #creativecoding
200621_093147_a.clj https://t.co/zbbGRsSPqw #ProceduralArt #generative
69e6a269-5165-4702-abeb-d7f6c8e73d11 #generative #art #procedural #creativecoding
200621_043050_C.clj https://t.co/LScIlNXhYk #ProceduralArt #generative
gingko | a:2 s:3503 d:0.2573 w:495 ns:3.3362 np:8.5700 nb:14 #generative #geometric #ProceduralArt #python #bot
0c06ce95-c163-4c34-8911-e168f0b03e79 #generative #art #procedural #creativecoding
Procedural Hard Surface Design With #Houdini
ノードベースL-System
そろそろAWSとかで動いて、僕の体温とかをシード値に生成して欲しい。
Another set of screenshots, we are working on the boring stuff atm. All procedurally generated !! I imagined each area (biome / sub biome) to look unique. This area is the "commonlands", home of the grumblees.
Discord: https://t.co/iiQYpW3uG5
#gamedev #indiedev #gamemakerstudio2
param-eq | a:6 b:31 c:31 d:4 i:100000 rad+:0.22 #generative #geometric #ProceduralArt #python #bot
ec02e057-cdfd-4782-a13f-4fbb0ac375d3 #generative #art #procedural #creativecoding
d2520986-e7eb-43d1-b5b3-68077318fb4c #generative #art #procedural #creativecoding
Procedural Hard Surface Design With #Houdini
ノードベースL-Systemを調整
手抜きで「手」以外は同じ仕組みで生成しているので、メリハリがないというか何というか…。顔と足ぐらいは分けたい…
88cccd3a-139b-4bf0-896c-2c0ae7179379 #generative #art #procedural #creativecoding
af8cd67a-1217-4766-b101-02a1eb009807 #generative #art #procedural #creativecoding
gingko | a:8 s:4411 d:0.3581 w:131 ns:1.2264 np:6.8366 nb:5 #generative #geometric #ProceduralArt #python #bot
Last week I've made a lot of photo studies in 3d, no texture ,one material, vertex color and procedural nodes #b3d Super fun to try other ways to stylize stuffs.
Random in-game screenshots, I really love how "World of Explorers" is turning out, all procedurally generated all pretty and all gamemaker studio 2 :D
#gamedev #indiedev #GameMakerStudio2