Unity Surface Shader + Light Toon Ramp Texture Samples. Working on an inspector similar to the Standard Shader

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Unity Surface Shader + Light Toon Ramp = Toon Shader with Normal Map, Emission Map and Specular Settings. More effects soon

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Behind the scenes of the witch set up. Read my layer names and weep haha!

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Weighting joints is so disco I almost like it. :D

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