Progress update, first real attempt at handpainting in Found it quite fun, but there were still some things I wanted to do in Photoshop.

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I made a rocket launcher ammo box for ' Shotgun Samurai, modeled in

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Behold my first Manual UV Map! Turning fan art from into a pin in

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Heyho Bree, huge thanks for the Thread!! 🙂✨
M
y name is Marcel. Usually I do 2D-gameart for clients. But lately I try to improve my 3D skills a bit in

Here is some of my work.

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Getting the IK & reverse IK stuff to work makes me suffer. Messing around in

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Learning how to sculpt in Look at my scary man.

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Mimic chest in After UV unwrapping, UV mapping, sculpting and texturing, I might rig and animate it, although I haven't animated anything before. Wish me luck!! ✨

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Made a slight modification to my potion bottle and printed health and mana bottles for a friend's birthday. Used brown for the cork too. I love how they came out! 😄 I am definitely feeling more at home with 2.8 is quite an upgrade.

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One of my first experiments with There's a few aspects of the render I would change if I did again but I think the Dolphin model holds up well.

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Noodling around some more in I really should go to bed now though 🤣

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Handy free plugin D-NOISE implements Nvidia's AI-based denoising technology in It works on Cycles renders, baked textures - and even photos https://t.co/uLBEtfs5n2

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Here are some different views of the character I made during the Huoin tablet testing with

Thanks for all of the questions on the past post, I will be answering them in the upcoming review of the tablet on the channel ;).

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A lot of fun using the skin modifier to create a tree in With help from tutorials on

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Modeled some powerup related things! Made in (My sister drew the faces ;3!)

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Alright, sorry for the wait, here's my anime like blur node for
It works with BI and cycles.
https://t.co/EtsjV42iH2

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I'm trying to make action lines/smears anime style in

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Sketched something out on blender3d.

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