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@revenant09 i actually tried that but it was taking to long to clean it up and I just learned how to make the scrolling emissives a day ago. So went with a simpler one :D
Texturing for the Syandana done. Still trying to strike the right balance between the Energy and Emissive FX
Happy #RNGDay! I'm still working on a planet generator that already generates planets as a bot here @ProcPlanets and soon gets a emissive surfaces update
divisionってゲームのエージェントがつけてる時計っぽいやつできた!
blenderで色付けてあとはshaderのemissiveでそれっぽくできた!やったぜ!
The Burdette & Grimm groups report on the detection of adsorbates on emissive MOF surfaces with X-ray photoelectron spectroscopy https://t.co/mIy9317RYO
Finished texturing! Now I'll be putting it through some render lighting and test soon! (The lighting is to try and show the emissive effect I put for the screen.)
Spoiler: I ended up putting the holographic display on a separate material because the emissive/opacity masks were conflicting with each other
but enough of that, here's some deer to finish off the night and die in my sleep
Local Madman goes to try and fix some models because VRChat updated and broke everything- spends eight hours optimizing a gun model and trying to figure out how to get both opacity masks and emissive maps to work on a tiny holographic display
Burdette group reports on Emissive Azobenzenes Delivered on a Silver Coordination Polymer https://t.co/rZMEYa6CYa
Doing some @godotengine visual experiments. Blur screen shader, Sprite3D, Screen Space AO, emissive mesh and glow. #gameart #gamedev
I really enjoyed creating the previous room so I made another! Still a simple grey with emissive colors. I rendered the green one but liked the feeling of the alternate lighting so I went with it instead. Thoughts?
Modeled in VR with Blocks.
#MadeWithBlocks #gamedev #ConceptArt