i actually tried that but it was taking to long to clean it up and I just learned how to make the scrolling emissives a day ago. So went with a simpler one :D

0 7

Texturing for the Syandana done. Still trying to strike the right balance between the Energy and Emissive FX

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some previews in neutral lighting
the new triangle budget for helmets helped! 😆
double metallics just like Gara Zamariu
gradient emissives for double energy blennding
and of course, no gold on default colors,

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Almost there :D, still need to finish the textures, rebake some stuff
gonna have some gradient emissives to take advantage of dual emmisives in-game + animated/scrolling emissives

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Lowpoly and texturing almost done, just need to emissives

1 16

Happy I'm still working on a planet generator that already generates planets as a bot here and soon gets a emissive surfaces update

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divisionってゲームのエージェントがつけてる時計っぽいやつできた!
blenderで色付けてあとはshaderのemissiveでそれっぽくできた!やったぜ!

0 5

なんも理解しないままフィーリングだけでUTS2.0.7のEmissiveScroll使ったらやばいことになった。

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UTSのEmissive AnimationてEmissive scrollとはまた全然違うかんじなのかな

0 0

The Burdette & Grimm groups report on the detection of adsorbates on emissive MOF surfaces with X-ray photoelectron spectroscopy https://t.co/mIy9317RYO

3 4

Finished texturing! Now I'll be putting it through some render lighting and test soon! (The lighting is to try and show the emissive effect I put for the screen.)

0 2

Spoiler: I ended up putting the holographic display on a separate material because the emissive/opacity masks were conflicting with each other

but enough of that, here's some deer to finish off the night and die in my sleep

1 2

Local Madman goes to try and fix some models because VRChat updated and broke everything- spends eight hours optimizing a gun model and trying to figure out how to get both opacity masks and emissive maps to work on a tiny holographic display

0 0

Burdette group reports on Emissive Azobenzenes Delivered on a Silver Coordination Polymer https://t.co/rZMEYa6CYa

0 0

Doing some visual experiments. Blur screen shader, Sprite3D, Screen Space AO, emissive mesh and glow.

2 5

Ready to Vitrify and Shatter the Grineer?
Gara Amarius Soon™

(No emissives just yet lul)


Had so much fun doing this (especially the helmet!), workflow's getting more streamlined :) Also, the chill streams makes late night work less sleeepy

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close to finishing this , need to polish the emissives, and do the cloth tearing

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プロ生ちゃんでUTS2.0.4βテスト
Emissive機能の確認

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I really enjoyed creating the previous room so I made another! Still a simple grey with emissive colors. I rendered the green one but liked the feeling of the alternate lighting so I went with it instead. Thoughts?

Modeled in VR with Blocks.

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このスカートのテクスチャをコピーして、こういう風に光らないところを真っ黒に塗りつぶして、EmissiveMapに指定する

1 10