and it's emissive, I kinda like it

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here's a brainstorm idea for emissive textures for the robo wick

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GN 🌌
Was exploring drivers in before sleep. Really useful for controlling emissive materials together with additional lights at the same time in Eevee.

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And now they're in their animated glory! No beast is ready without an idle pose. I'll upload a Sketchfab version once I convert the ColorRamp node I used for the emissive glowy parts on them into textures!

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overkill emissives

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i think im pretty much done with this retexture

the eye/teeth shaped markings on the front are emissive so that'll be fun

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emissive seems to be the one thing had take a look at. I think clamping the values might be the way to fix it.
Cause see?
the stacked texture's values on that channel ar going up causing the whole mesh to be emissive.

so a clamp should keep in place.

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1/2 Hot bleed early NERVA is almost finished. I've not done the emissives yet but the rest of the textures are done. Will probably do the full flow NERVA first and then do the emissives and get both in game together.

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small update, i've just disabled the emissive textures on the skin, and oh boy do i like it

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簡単!EmissiveのUVスクロール!
クララちゃんのベールに桜を降らせます。

①桜のパターン画像を用意します。なんとなく並べておけばいいです。
②UTSのEmissiveに画像を適用&色を決めます。
③EmissiveのAnimationをActiveにして、数値をいじります。
④UnityのPlayボタン押して確認しましょう!

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wraithの目はheadではなくeye_baseやeye_corneaにあるので
真っ白の画像をemissiveに入れてます

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Soulcast emissive and bloom post process test

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so I'm using the inverted cull (solidify - normals) and exporting it with an emissive black color. But babylon.js doesn't pick it up.

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_Radiation_

As a response to the topic on emissive image format and neo-neo-romanticism.

Also posted on my blog https://t.co/7xir0eYUpv

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Lots of things for WIP!!

First - with the super talented - Enigma (??) Syandana concept + some high poly shots.. & one test bake on the top peice - will be tattered at the bottom / battle worn / kind of void warped textures? Flowing emissives!

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左:Diffuse+Cycles
右:Emissive+Eevee

Cyclesも捨てがたい

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I remembered to add an emissive map

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Hi, again! I decided to remake my old Dr Nova model from , including this Scan table that was really fun to make! Looks really nice in this render, especially with the emissives.

Will probably do some more NPC remakes and more NPCs soon!

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litcherallly just got into substance painter so i'm not far w/ the model yet BUT he he emissive textures...

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I dig the textures on the armor! My proto is a little simpler in that aspect, and i accomplished those emissive areas using extra verts to preserve quality, but those look dang good!

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