Some of the enemy artwork from 'Super Chinese' on the Famicom, aka 'Kung Fu Heroes'.

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Story artwork from 'Dead Zone' on the Famicom, developed by

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‘Monster Maker III’ is a turn based RPG by Sofel on the Super Famicom, with a lot of cool artwork! This was the cover artwork.

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The same conversation that lead to that also brought up Katusuya Terada who made this absolutely incredible boxart for
Bishin Densetsu Zoku on the Super Famicom, holy shit! Same artist as SFC Prince of Persia too~

https://t.co/5SteFQZhVt
https://t.co/2bpw7193EP

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Artwork from the Japanese version of 'Saturday Night Slammasters' on the Super Famicom, there known as 'Muscle Bomber'.

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In the Japanese exclusive 'Tetris Battle Gaiden' on the Super Famicom, you choose a character and use their powers. This is some of the artwork from the manual. https://t.co/Lso5XSAJnn

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Link artwork created for The Hyrule Fantasy: The Legend of Zelda 1 instruction booklet (Famicom, 1994 release).

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10 years after Forever Famicom, I got to speak with & again, along with , about Forever Famicom: Diamond Edition https://t.co/H5iwz58XF5

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Spy vs Spy II: The Island Caper was released for the Famicom, but never came to the NES. Virtually the same game, it adds side-scrolling and new traps.

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Not yet the date in my country, but my very first console ever, Nintendo Famicom, was released in july 15 / 1983. You all knows what it means, right? 💙❤️🤍
Happy Birthday, UD Blanc, My Lady! :') You're really a gift for me everyday! 🤍
Drawing made in my cellphone (app: sketch)

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In the Japanese exclusive 'Tetris Battle Gaiden' on the Super Famicom, you choose a character and use their powers. This is some of the artwork from the manual. https://t.co/Lso5XSAJnn

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Gourmet Sentai Barayarō (Super Famicom, 1995)

Just finished this one and oh man, it's a blast. Utterly crazy game, where after each stage a robot gourmet whips you up meals to eat using ingredients you collect from KO'd enemies. Brilliant stuff.

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Suzie palettes as a warm-up before tackling a couple art trades today.

1st row: CGA1, Virtual Boy, Game Boy, MSX2
2nd: MSX1, Sega Master System, NES/Famicom, Game Boy Color

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Spanky’s Quest! My grandpa had it for the super famicom, but luckily there wasn’t much reading involved😅✨

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HAPPY 130TH BIRTHDAY!!! From Hanafuda to Game and Watch, Arcade Cabinet to Famicom, Virtual Boy to Labo VR

Thank you for all the Amazing Memories and Fun Times!

Fusajiro Yamauchi,
Gunpei Yokoi,
Shigeru Miyamoto,
Koji Kondo,
Takashi Tezuka,

THANK YOU !!!!!

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Copia o no, parece que la gente en los comentarios olvida algo. Los chinos siempre copiaron cosas. Desde la Famicom, con su "Family game" o "polistation". Siempre han copiado cosas. Hasta tienen una Wii con juegos hechos por ellos mismos. Los cuales son clones de los originales.

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Famicom and Super Famicom scans won the poll so here's a few! First up is Angelique by Koei for the Super Famicom, a very popular franchise in Japan that is a romantic simulation. It has never been brought over to the west. https://t.co/B3bocmIaHA

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Beyond the Beyond intro scene demake for NES/Famicom, Rom download: https://t.co/2LT82kN6vI

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Dia 20/12/1987, era publicado no Japão o primeiro RPG da SEGA, para o console SEGA Master System. Phantasy Star nascia para concorrer contra o Nintendo Famicom, na área do RPG.

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