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Hey there #indiedevhour, remember our last post? We've gotten a bit farther since then. Hopefully we'll finish by the time summer actually ends.
#vndev | #visualnovel | #indiedev | #otome
Hey there #IndieDevHour, today we bring you a preview of some summer fun art in progress. We'll be ramping back up our development schedule now that we have Afest and the demo under our belts. Expect more soon!
#vndev | #visualnovel | #myonlysunshine | #otome
Hello #IndieDevHour, been working on my Rythemere soldier (for @AFTIS_GAME) model some more, it’s almost ready to be weightpainted and textured. Still thinking about perhaps adding small extra details.
Good day #indiedevhour, today we have Terra's art updates. Featuring arms!
#vndev | #visualnovel | #indiedev | #myonlysunshine
It's #indiedevhour, and this is the first time I've ever made a customizable MC for a game. By mixing and matching the bodies and hairstyles of the sprites I had already made (with some slight tweaks) and adding three skin tones, we're looking at *does math* 108 combinations?
Hey #indiedevhour, does this look 3D to you? It's just 2D layers scaling and moving at different speeds. We'd love to figure out a way to implement this in-game. Share your visual tricks if you have'em!
Our game: https://t.co/qLMV9E5QcL
#indiedev | #gamedev | #2D | #3D
This #indiedevhour, I'm getting closer to a final version of main menu background video! A bit too intense yet :)
#crpg #gameart #rpg #roguelike #openworld #turnbased #darkfantasy #Gaming #GameDev #indieGame #indieDev
Support the game in April!
➡️ https://t.co/Vc2YYD6WCv
#indiedevhour, GIVE ME AND MY INDIE FIGHTING GAME STRENGTH! #gamedev #indiedev #FGC
Meet the orange snail enemy, (tentatively named) Escaroll. This little guy sneaks into its shell and rolls around. So #indieDevHour, what is a good name for this little guy? #indieDev #gameDev #gaming #gameArt #indieGameDev
Don't really have anything too new for this #indiedevhour, but here's some Mushroom Lizard animations!🍄🦎 #indiegame #gamedev #pixelart #mindseize
Also #Indiedevhour, been real busy making all our new cars. I know 6 isn't many, but was tough going with just the single car version of Car-Pool, so this is as brave as I can possibly be. It's seven cars if you add the Police Car (not pictured). #gamedev #voxel
For #indiedevhour, some new #gameart! No need to ask "who's the boss?" Answer is obvious. o_o
#indiegame #indiedev #gamedev #games
some progress on my #art stream during #indiedevhour, watch here: https://t.co/8197xpPBzz
Hey #IndieDevHour, we wanted to make the game look lively as possible with subtle movements.
Think we're getting there?
#GameDev #Gaming
Hey #IndieDevHour, it's been a while!
We added these beams that stop you from deforming platforms!
#GameDev #IndieDev #MadeWithUnity
Hey #indiedevhour, back on My Littlest Skeleton, working on the asset pipeline. Sometimes bugs happen.
#IndieDevHour, haaave you met Nova Blitz? We're a real-time #TCG and looking for feedback! http://t.co/MaKddqlZk6
Hey #indiedevhour, I just finished PACAPONG for the mini #LDJAM. Check it out: http://t.co/Uz9dmaOL8o
Hey #IndieDevHour, Boru mo just went up on Steam Greenlight. Please go check it out and vote! http://t.co/W9YZEdcZQ4