How to THINK when you draw EYE DIRECTION Part A for is HERE: https://t.co/msoJF8vZVT 2 tutorials BOOKS on KICKSTARTER in MARCH, to join the launch week mailing list send "Add me, Lorenzo!" to misterlorenzoboy.co.uk if you've joined before, you're already on it!

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Our first feature artist/reference for today is these MAGNIFICENT FORM BREAK-DOWNS by the brilliant ! Just adding a simple 3- or 4-bar WIREFRAME to CORE FORMS teaches us SO MUCH about their REAL SHAPE!

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It's ALIVE! ALIVE!!! It needs a little polish, but it's better then the first tries. :D







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Our first feature reference for today is by the very talented , who often posts wonderful process break-downs like these of her illustrations. SO GOOD to see these stages, and study how the paintings BUILD!

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Our feature notes for today are these MOUTH drawing tips, based on the tutorials of the wonderful ! Every one of these is a EUREKA moment!

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Issue SEVEN of CHARACTER DESIGN QUARTERLY is OUT NOW, and as usual, it features some of my MOST POPULAR Character design TUTORIALS hidden INSIDE the COVER FLAPS! This magazine is EXCEPTIONAL - subscribe HERE:https://t.co/xnKA6avynH

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It's and so here's another of my Bullpen Boot-Camp potted classic cartoonist biographies with lessons to be learnt from their careers for progressing our own. This time it's Roy Crane and the power of keeping things simple!

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Here are the steps of a background environment that I made for 's Chinatown Detective Agency.

The pixel art was made on and the color correction and post-processing on and .

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Our feature tutorial for today is this MASTERCLASS in drawing SNOUTS by the excellent Meg Witwer (Rawranansi on Instagram) for ! I JUST LOVE EVERYTHING ABOUT THIS ONE!

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Process art starting with tear drop technique rough to final illustration.

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Our next feature tutorial for is this lovely step-by-step creating STEVEN UNIVERSE skies by ! Sometimes I just love a really really niche tutorial! Lots of ideas in here for making great game backgrounds etc!

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is an 🔥🔥🔥example of using human reference, stylized shapes, limited palette, straight vs curves, + editorial messages. So much to learn from.

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Last day for this amazing tag that will lead you to many super tutorials and artists to study.
Robert Valley is a great resource for looking how to stretch proportions for dynamic fish eye lens like angles.

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Creepy can be done more simply too, with the elegance of 's work. Using graphic design elements to suggest disorientation and hiding the details of horror with minimalism rather than shadow.

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My latest tutorial on Consoles!
Show me your work and I will RT and Like them all

Please RT to promote free learning.

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Emily Carroll is one of the best creepy/horror comic creators. Study her work to see how she hides and highlights details with crops, shadows, palette & how she creates monstrous, inescapable voices through text treatments.

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Today's feature refs for are these BEAUTIFUL POSES by the incredible ! Look at the LOVE that Grace obviously has for this character! Filled with ENERGY, FUN and TRUE PERSONALITY. Characters you CARE ABOUT come to LIFE!

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Today's feature reference for is this INCREDIBLY BEAUTIFUL set of LONG SKIRT poses by SENBON UMISHIMA! SIX totally DIFFERENT types of movement captured while maintaining the inherant VOLUME and CUT of the fabric - MAGICAL!

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Tadahiro Uesugi finds interesting ways to frame his illustrations

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