Miku said YEY! =D

Model: REI式初音ミク ()
Shader: RealToon (U3D)

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J-List Mascot "Megumi"

[Character Shader: RealToon]

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Hi everyone,
RealToon soon to have/include some effects like sobel outline.

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RealToon Tips:
Use "Shadow Color Texture" for toon/anime style shadow - color.
See image/picture below for more info.

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RealToon Tips:
You can use "ShadowT" as 2nd self-shadow/shade.
Just use a radial gradient "Dark-Gray & White" texture.
See image/picture below for more info.

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(Using RealToon)

Bronya Zaychik from Honkai Impact 3.
(PMX Type Model: 神帝宇)

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(Using realtoon shader)
Kongou from kancolle.

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(RealToon Shader)
Using RealToon Gloss (Texture) & FReflection

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(Using RealToon Shader)
(RealToon Single Light Mode & Bloom IM)

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Yep using RealToon 👍
Rendered in unity3d not mmd.

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(RealToon V2)
RealToon and Unity3D Cinematic Bloom.

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(RealToon V2)
Added "Single Light" and "can change receive shadow color".
now i'm done, i'll release this next month.

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Another RealToon Test/demo, on character again.
hair & skin color are not textured just color.

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(RealToon)
A shader to make your characters/objects to look like Anime/Cartoon.
For more info:
https://t.co/hkISYdL89P

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