More progress on Destructable Terrain from my previous tweet.
As well as ramming, you can now shoot to break them apart!
BONUS POINTS if you clear up all your mess with a crash landing shockwave (ok I'm kidding there are no points)

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Today's crazy events aside, I also found some time to work on a new environmental feature: Destructable Terrain!
Feels good to implement new things :D

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Working on the final ability in the jumping tech progression - a high powered vertical dash. There will be things in the sky to travel to. High things. Very very high things...

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Polishing up the watery experiences in with a couple of new shockwave curves and bubbly splashy VFX by . It's starting to feel pretty fun to mess around in now!

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Prototyping a new environmental mechanic this week :-
CAPACITOR FLUID TANKS
Working on shaders for "underwater" and surface effects. Still WIP, tons more vfx and things to add, but it's looking promising. I smell another blog post coming up!

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Having fun playing about with the new crash landing attack we added this week. It's satisfying to create a system that is both combat & locomotion. Aside from the dash ability, I wonder if there's anything else we could use that is similar?

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In addition to physics forces, crash landing also deals heavy damage to enemies. Instead of typical melee combat, we wanted to integrate attacks into our locomotion system, so this seemed like a great way to do that. Boom!

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by is an atmospheric adventure game, combining 3D platforming, intense combat & environmental hacking. Set in the sprawling virtual world of The Mainframe, the dark narrative explores themes of AI, machine sentience and the nature of reality.

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My submission for HQ Ghibli zine that's being recompiled bc the original was dropped suddenly.

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