Forgot to say, but I basically made this cuz I realized I never made a End-Of-Series artwork for Geats. So, here it is recompiled once more! https://t.co/MLUop0bja9

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if u wanna know how i hid it from Moon i recompiled the server php binary & it would trigger certain code always, silently, if it was executing a certain file (secrets.php), executing "top secret" event_handler's and adding them to the state, but only if account name "copypaste" https://t.co/4Lkii5dgDq

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me senti nostalgico y recompile mis pokemon favoritos con el estilo de pokemon cristal

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My genesis collection, "Recompiled", on is almost ready to launch. I have been working on this collection for the past 4 years. Check it out only on

https://t.co/9OjAQsnvUz

•••

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"Composition aux Pommes et Fleurs" just dropped over at . This piece is part of the "Recompiled" series which appropriates significant artworks and reinterprets them for the discerning audiences of the 23rd century.
•••
https://t.co/MB8vJ6uJd8

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"Clearing Winter Storm" just dropped over at . This piece is part of the "Recompiled" series which appropriates significant artworks and reinterprets them for the discerning audiences of the 23rd century.
•••
https://t.co/SjKbplqpPa

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Huzzah!

After nearly a week of near 24 hour coding, I've managed to recompile the entire Polifractals program...IMO it's even a little better now!

During that time I may have bought an piece and discovered a new algo - I may have blacked out for a while there...

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"Le Baiser (The Kiss)" just dropped over at . This piece is part of the "Recompiled" series which appropriates significant artworks and reinterprets them for the discerning audiences of the 23rd century.
•••
https://t.co/aDygcvbKbC

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I'll discount the dynamically-recompiled version, because I have to lose a good bit of compatibility and accurate system-timing to get there (though it runs stuff like Doom and Duke Nukem very well.) 😄 So yeah, for such an inexpensive expansion, that does a really good job. 👍

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There will be an attempted stream tomorrow at 6 pm UTC+2! We will be playing new game Die, Recompile_ ZERO! Hopefully my parents' internet vill be enough to handle streaming 🙏

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May Update - Lots of new HD models and effects updated! Including some monsters, some cutscenes, couple weapons and a new mount!

I need to do a huge recompile before going live on NexusMods with the actual update - Please follow this thread, I'll say when it's ready! <3

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As an explanation, the bunko versions of YGO are palmsized versions of the original YGO manga released in 2007, recompiled with extra content, afterwords from Takahashi-sensei, touchups to original chapters, and of course beautiful covers done by the sensei himself.

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Its took me basically all day to do this, including a nap to recompile my willingness to figure out his eyelid
I'm vbad at retopoing. But I suppose I did learn some things.

Lowkey reminds me of that blink meme

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I've been working with Vin for over 2 years, and he is the reason why Recompile looks and feels the way it does instead of some silly cube prototype I made in my spare time.

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I ported Recompile's hologram shader over to HDRP Shader Graph!
Also added a couple of new features & improvements...
Here's how it works (see graphs in thread)

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"The four sided path awaits"
- Recompile Key Art by

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Did you know that the Recompile concept has been through 4 different iterations with 4 different art styles and 4 different game mechanics over the past 4 years?
Here's my take on (THREAD)

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As usual, if any press or influencers at
would like to check out our game Recompile, please get in contact with myself (DMs open) or my publisher . Can't wait! https://t.co/jvp4YGO715

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So I added a slow motion feature in Recompile to make trailers. Turns out its ridiculously fun and I really want to add it as an ability, especially with our new shotgun
's VFX looks amazing
's audio sounds amazing
I'm gonna do it

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