A bunch of quick concept animation work atm as I finalise a range of design choices behind the scenes on the game.

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A bit of quick enemy design. Two of the first classes to be listed.

Chasers and Boom chaser types. One chases, one chases and explodes 👻💥

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Shadowy spirits 👻

All manor of trouble forms in the darkness. Intelligent and crafty foes can strike at any moment. Study each enemies attack patterns deciding when to evade and when to fire💥

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Animation work in progress...

A lot still to go but the Rose updates are progressing. Outside of the animation there is new refined in game movement plus weapons aka blaster types 💥💥💥

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What say you!? Rose vs Rose.

We are looking at our final approach to the style of the next demo. It is always nice to get an outside prospective at time like these.

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Rose & Locket 🌹💀

The bounties of the Underwest will be claimed.

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Sketchy shadow spirits of the Underwest. Lots of enemy style tests going on 👻

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Starting to really focus on the lockets power in Rose & Locket.

Work in progress abilities...

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