//=time() ?>
For those who missed it earlier (and care), my #GBJAM entry Trappy Climb is done and playable here: https://t.co/qv47K1Xrg4 #madewithunity
Almost didn't make it, and it's a little rough around the edges, but Trappy Climb is submitted \:D/ https://t.co/qv47K1Xrg4 #GBJAM
my #GBJAM entry is finally up!! I'm so glad I was able to do it! @GBJAMofficial https://t.co/zwJhTZt3PQ
T.R.I.S. is up! (and down!) Enjoy it! :D https://t.co/GU0cTp0G2Z @GBJAMofficial #GBJAM #gamedev #pixelart
Diamond Dust is now playable on itch! Woo! #gbjam #gamedev #indiedev #indiegame #gamemaker
https://t.co/unNpG6de70
'Spaaaaace!' is now called Void-Dogs and is coming soon for @GBJAMofficial. #GBJAM
Winged mode. I might use this, depending on how much time I have. It's pretty cool though. #gbjam #gamedev #indiedev #gamemaker
It's a fast skeleton! Better run! #gbjam #gamedev #indiedev #gamemaker
Patience is valuable when ammo is scarce. #gbjam #gamedev #indiedev #gamemaker
Don't mind me, just walking through the air. #gbjam #gamedev #indiedev #gamemaker
Implemented knockback and discovered a bug that doubles run speed. Speedrun strats? #gbjam #gamedev #indiedev #gamemaker
This week is #gbjam so I made a quick #castlevania game boy mockup for #pixel_dailies @Pixel_Dailies
Experimented with making platforms without tilesets, just blocking snowfall. Might use this. #gbjam #gamedev #indiedev #gamemaker
Making the first few rooms. It's almost like it's an actual game now. #gbjam #gamedev #indiedev #gamemaker