(たぶん)フェミニンメッシュプランジレオタード(feminine mesh Plunge leotard)

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2枚目はセクシーメッシュプランジレオタード(sexy mesh Plunge leotard)でした。
改めてセクシーメッシュプランジレオタード

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1枚目:セクシーメッシュプランジレオタード(se×y
mesh Plunge leotard)メッシュ+セクシープランジの複合。かなり定まってきてランダム性が気にならない
2枚目:フェミニンメッシュプランジレオタード(feminine mesh Plunge leotard)メッシュ+フェミニンプランジの複合。複合なのに安定感凄い

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1枚目:セクシープランジレオタード(se×y Plunge leotard):ランダム性アリ、ワード警告怖いのでxをバツにしてる
2枚目:フェミニンプランジレオタード(feminine Plunge leotard)プランジレオタードより形が定まる
3枚目:メッシュレオタード(mesh leotard)質感が変わる

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the last two nights were retoplogy - its not the cleanest cause i dont know what im doing but its low enough poly for ssb brawl (i hope) and has enough detail that i wanted from the original sculpt

the worst parts were the lapel (angles and bending around the mesh) and the hair

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3/ In Edit Mode, you can now use the Mesh/Set Attribute operator to manually set any attribute of your selection to a fixed value.

✅New operator 'Flip Quad Tessellation' gives you control over whether a bent quad is interpreted as concave or convex.

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Anyone who knows can you help me?? The program deleted her face and Idk how to get it back :((
The mesh is still there and other things are clipped to it (like the bangs shading) but it said it deleted the blush's clipping source?? Idk I'm so confused if anyone has advice… https://t.co/FYjLYLVUDY

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230404 Mesh Network

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In Bendy and The Dark Revival, an untextured mesh file called BendyStatueHead_Model can be found. It can be assumed based off of some merch, this could have at one point possibly been part of a feature in BATDR, but was cut. (1/3) 🧵

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New year and new block mesh !

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as an example, this little silly man has a 30k poly mesh, BUT:
-P5R exclusive models are slightly higher poly
-THIS is a cutscene model
-IT HAS OUTLINES, WHICH BASICALLY DOUBLES THE AMOUNT, WITHOUT THOSE IT'S 15k POLYS

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When I visited my family for 3 months, I forgot to clean out my coffee maker before I left. I came back to a monstrosity of mold. The filter had been fused to the mesh basket and there was no saving it. I told my mom about it and said I wish I took a pic. She told me to draw it.

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80 vertices seagulls (mesh sequence animation)

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Concept sketch of Lucy on top of her base mesh ❤️

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I'll always love this crossover, Spyro's world and Equestria mesh together really well.
Artwork is by (Yakovlev)!
https://t.co/uFHZfCdb3I

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Ecaflip Chuntao because of course I am gonna mesh my brainrots
She’s a game commentator and has managed to earn a pretty large following by virtue of being cute, high-energy and entertaining. Her iconic triple tails have become part of her brand and add to her marketableness

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I love how 3 of the special costume alts look like they're perfectly suited for a detective-themed event, and then there's just Lyra here dressing up like a Team Rocket Grunt that doesn't mesh with the others, but it's a neat reference anyways!


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Can't wait to test and potentially integrate it into my workflow and tools the newest 'Unsmooth' tool. "The new Mesh > Unsmooth option lets you unsubdivide any Catmull-Clark smoothed, high resolution mesh. You can set the number of subdivision levels to recreate in the… https://t.co/0mQvCqOuKq

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Nothing really crazy and not too different from Live2D. I used a couple of mesh deformations using Godot's Skeleton2D system to make the head move. The arms are just Line2Ds that have some tool scripts to direct them. Then the pixel shader is applied to everything.

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