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#MyFirstGamesJob is the one I'm in right now! Concept artist and 2D generalist with @AiSolve , making all sorts from concept art, UI assets, blocking out stuff, making pitch slides, learning about shaders, all sorts! Having a blast tbh:
#MyFirstGamesJob was a character designer for a mobile game studio based out of San Diego called Ultrabit on the game Raid Brigade along with @KimboSlasher !
#MyFirstGamesJob (2012) was weapons for an indie game that was basically Horde Mode with Robots. It was exciting to earn a wage with my game art! Became friends working with @Destraudo & went out to dinner to celebrate every time I delivered an asset XD
#MyFirstGamesJob was in 2010, recording for Disciples 3: Renaissance voicing a variety of dwarves, elves and demons. My first foray into voiceover for games and after over 120 more titles in nine years, I can honestly say it's been a wild ride. Wouldn't want it any other way.
#MyFirstGamesJob I worked with 2 other artists on a fun-jucational childrens mobile app. 🙈
#MyFirstGamesJob was at Climax Studios in Portsmouth, helping to come up with the art style for the Assassin's Creed: Chronicles series! Good times! ☺️💕
I was extremely lucky that #MyFirstGamesJob consisted of drawing nothing but fantasy props and kaiju concepts for local indie studio @coffeeboxgames !
I improved so so much more in those few months than I had at years of school/uni 💪
Here's some art from 3+ years ago!
#gamedev
#MyFirstGamesJob Learned how to do orthographical drawings and UV texture work for a Yar's Revenge reboot back in 2010. The studio mgmt was absolutely AWFUL but I've met some lifelong friends and comrades in this first stop of my art career. All thanks to you @cagle_evan 😊
#Myfirstgamesjob was an art job at a studio called Manley & Associates, in 1993. The first actual game I worked on there was LION, an animal simulation title. I built the African savanna background tileset art that palette-swapped to simulate night, drought, and other conditions.
#MyFirstGamesJob
The project was named ‘Sumo Boy’ and was a similar premise to that of Zelda or Bastion. I was responsible for all character and world design, as well as 2D asset creation.
#MyFirstGamesJob was working on @dblstallion’s @speedbrawl! It was 2016 & I had worked on tv shows, bumpers, & YouTube cartoons before, but after this experience I realized I like working on games the most :)
Deep Sea Valentine is finally complete! Making a game within 2 weeks was a fun challenge and I can't wait to participate in the next #MyFirstGameJam! #rpgmaker #gamedev https://t.co/og8ohmB7L4
I'VE DONE IT BOYS AND GIRLS, I FINALLY FINISHED SOMETHING FOR A GAME JAM EVEN IF IT'S A REALLY SHORT DEMO #myfirstgamejam
https://t.co/y6ynW8QZKc
I'm giving myself until June of 2019 to finish the entire game. Working on this was fun.
Instead of code, I did some art for my game! Did I put the sprite sheet together correctly? lol. Keep Your Heart Blooming is about a girl protecting her heart/flower from dangers/enemies with her trusty slingshot! #screenshotsaturday #myfirstgamejam #GGlogs #GGartlogs
Working on some sprites for the main character of the Visual Novel im workin on!
#gamedev #MyFirstGameJam #gamedesign
Hey guys, I got a little project coming up that I started for #myfirstgamejam! It's about a mole named Latka on a quest for love...
Portraits for a game I worked on for #myfirstgamejam I didn't finish... but It might've been a dating game ;0