画質 高画質

Slayin 2 is now available on Steam with a 25% launch discount. All that actionRPG goodness is waiting for you right now. It's even got couch co-op so you can bring along a friend. What are you waiting for?

https://t.co/9Fo6Qe8a4L

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Phew! What a week it's been! So super busy and I need a break!

I asked Retrograde Tenko to watch over my account tomorrow, just to make sure nothing crazy happens. Don't worry, I'm sure he won't do anything weird on April Fools day. He doesn't seem the type.

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Happy 20th anniversary to BORDER DOWN!

This iconic shmup STG was released in JP arcades in April 2003 on Sega NAOMI hardware and ported to Dreamcast. Featuring a unique border system to handle the difficulty, where each stage has three versions.

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was released in on : RPG Tsukūru: Super Dante - Developed by Kuusou Kagaku - Published by Nintendo - Original release date: March 31, 1995 -

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Ei pessoal, hoje a partir das 18hrs, tem nossa já tradicional livezinha de coop com a patroa, estão todos convidados a sextar com a gente lá no meu canal da roxinha.

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was released in on : Esparks: Ijikuu Kara no Raihousha - Developed by Unknown - Published by Taito - Original release date: March 31, 1995 -

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👦Kids - I’ll destroy in Mario Kart 8

😈Me - Maybe but can you take a dub in these tho!?

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Here's my highlight for today! 👾

Game - Streets of Rage
System -
Year - 1991
Developer -
Publisher - Sega

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Last Blade, a magnificent fighting game.
Check out the portuguese blog post below to know a little bit about it.

Art'in: Pérolas de Jogos - Last Blade: https://t.co/Zp7elDJG04

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Vivi, one of my favourite final fantasy characters in 56x56 dimensions

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[Classic Cover Art] - 🕹️#⃣1⃣7⃣2⃣
Rockman Zero 3 / ロックマンゼロ3
Game Boy Advance - Japan
Capcom
🗓️Release Date - Apr 23, 2004

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But this game is very expensive of course !! What you thinking , of course the gamergirl game will cost the most. .. Don’t look eBay 😰 4/4

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The fanart of a cool gargoyle hero named Firebrand from the Ghosts and Goblins/Gargoyle's Quest series. I really do wish his series returns just like the mainline that is GnG.

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After a lot of work I got "dynamic shadows" working for the 💪

Now shadows are based on the movement and cast on things being behind of the character 👀

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