For those interested, 3D nerds & all. Heres a quick breakdown of the cake I baked.

This is a low poly, game-ready version of the model I showed earlier. A little over 1500 tris. Can be lower poly if I optimize it. Wireframe, mesh & shadeless texture.
👀

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Character: 酒出 茉梨 Sakaide Mari from
バトルガール ハイスクール Battle Girl High School

A shadeless simple texture version.
Going to re-texture her and try some advance texturing.


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クラブロをチクチク塗装。shadeless状態でも結構ええやないの~(´∀` ) 陰影をもっと描き込んでいくか。

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New shadeless icon commission! I actually love this style so much and its so relaxing.

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Shadeless version of brown Yoshi

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テクスチャ描けないマンの足掻き
BlenderのShadeless
瞳以外サブスタ

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Pigpen for https://t.co/DwPNgVPa1y medieval buildings pack
Which one do you prefer ?
LEFT - shadeless, higher resolution
RIGHT - shaded, lower resolution

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Whoa, another excellent model by
Check out this retro motorbike. Looks astonishing both lighted and shadeless.

You can toy with it directly on SpriteStack https://t.co/e2F23b4oMO

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Here's a superior version and a shadeless version
I spend 10hours on these aaaaaa

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Shadeless ref version as well!

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*finger guns*

i also like how it looks shadeless so screw it, i'm uploading both versions, aa

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UV Mapping and setting creases is hell. Pictures show GLSL Shading + Shadeless. The textures show shading even in the shadeless. Yeah, all those UVs I had to sort by hand. Opinions?

Progress on Textures:
Hair, Eyes, Body, Wings, Engines, Eyes, Top, Bra, Leggings, Boots

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A shadeless commission for !! Doesn't he look precious? Though I'm beginning to sense a pattern developing here...

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Drew Lucy Rose from in 3 different flavours of colour! Colourless for those who enjoy black and white, shadeless for those who dislike my shading decisions, and shading, because I feel like it adds a SHADE of depth into it!

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No idea, up till now my renders have been through either 3dsmax F9 renders or Blender Internal. No lighting, shadeless materials, diffuse only. But I was thinking on how to get stuff to look shiny like the cars in Gran Turismo or R4, or entirely metal like in N64 games.

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スペキュラとシャドウの計算時間が掛かるので、ベイクと描きこみでテクスチャ作って、Shadelessでやってるけど…、どうなんだろうか。やっぱりちょっと見た目がチープになる。

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shadeless realtime shadows with LOTS of caveats. looking forward to digging into this some more!

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i cant tell if i like the more story-esque look of the non-shaded
vote on it
just say shadeless or shaded bc polls dont work on images :///

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