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Wilhelm White!
Working for a subdivision of the primary agency, he has unparalleled folding skills and speed to boot! His paper creations always seem to fall exactly how he wants them to.. Too bad he can't explain his powers, as he is nonverbal and won't/cannot speak.
"Sakura Subdivision [12]"
12 instances, 2748 petals
https://t.co/uo0iOsBaWM
Edition: 25 / 0.75 ꜩ
@versumofficial
#v4w_enko #abstract #versum #parametric #generative #3d #gif #art #tezos #tezosart #TezosJaponica #Cuboctahedron #Voronoi
Franz Erhard Walther, Work Drawing: Subdivision, 1969 https://t.co/TrpziNKGft #museumarchive #museumofmodernart
@Cube_Republic yep, i have topogun as well! i wasn't critiquing her mesh density, simply pointing out that sometimes manual triangulation is very useful. this mesh also does it in a few places both for controlling normals and breaking up subdivision
one last set of Icons before 1.0 releases on saturday (not to say that more beta projects won't be added later). phenomenal works:
https://t.co/n9ZdXZnzQT
Cuts by @todemashi
Viadukt by @_nekropunk
Triangle Subdivisions by @JosVromans
Ocean's Emotions by @flockaroo
Sharing some behind the scenes, here are the sculpt at the lowest and highest subdivision level.
I first sculpted the model in Zbrush, did the retopology in Blender, then reimported it into Zbrush to detail it.
The goal was to have a nice topology as a base for detailing.
Debug output from recursive subdivision code using Delaunay triangulation. As played out as the technique is, there's still a kind of gem-like beauty to it...
@ItsTacosLewd Daz feet model with 2 subdivisions is enough to get this nice feel
@Rrose_Selavy_11 @fauxjebus @boringoldguy @Mikkel_Hartmann @denza_faradenza @The_ArtOfCode @TeNinEightNFTs @teaboswell @Tezumies @neophob @RasterlyNFT @Neo_Ment @ciaccodavide @Waterflowing0 @p4stoboy @bewelg @ilmarihei Can I get on board? 🚂
@JosVromans Triangle Subdivisions #217
@gorillasu Vestige #38
@Mikkel_Hartmann Et Øje #101
@punevyr d e f o r m #20
今度こそ、カーブとメッシュのみSubdivisionモデファイあ適応出来るようになりました。
サーフェイスとかテキストとかも可能にスべきなんですが今はオミット。
Blender 3.1のGPUSubdivisionなどの検証をしました
1. 2.83 1f約1.72fps
2. 3.01 1f約1.51fps
3. 3.1 CPUSub 1f約 3.49fps
4. 3.1 GPUSub 1f約 4.48fps
CPUのみでもだいぶ早くなってるようですね。3.0描画遅くなってたんかい。3.1これはGood Job👍
検証環境 CPU i7-5820K GPU GTX1080
#b3d
今のAHTの髪の毛自動ウェイトは、Subdivisionつけない前提でスムーズが付くようにしてたんだけど、髪の毛が波々になるしSubdivisionついたしで、もうスムーズやめよう、と。
あとLimitLocationをつけるのは絶対。
この辺の機能を作ってから髪の毛の最終ポージングだなぁ。
今日はここまで。
#b3d
Code for all 4 variations of Geometric Subdivision now up: https://t.co/yPWEURkwjY
#generativeart #creativecoding #abstractart #digitalart #genartclub #javascript #p5js #Processing #programming #algorithm #computerart #art #artwork #geometric
More Geometric Subdivision #generativeart #creativecoding #abstractart #digitalart #genartclub #javascript #p5js #Processing #programming #algorithm #computerart #art #artwork #geometric