did few artworks dedicated to the
Sakura Subdivision [15] https://t.co/FHvRxyL6B3 Sakura Subdivision [11] https://t.co/z0jcgsm1Cp Sakura Subdivision [quad] https://t.co/WRJeVCSM3A
check it. Everything is based on connection of
and

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would it be fine if i just let it stay with the the subdivision modifier applied? (ofc i will make another file that doesnt has these aplied)

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"Sakura Subdivision [15]"
"cross-product of cuboctahedron polyhedron with 3d Voronoi and Sierpinski structures"
https://t.co/FHvRxyL6B3
https://t.co/5hLlXZudOO
Edition: 18 / 1.5ꜩ

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Wilhelm White!
Working for a subdivision of the primary agency, he has unparalleled folding skills and speed to boot! His paper creations always seem to fall exactly how he wants them to.. Too bad he can't explain his powers, as he is nonverbal and won't/cannot speak.

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Starting the scaffold by approximating the form with subdivision surfaces, this eliminates a lot of messing about push/pulling a cube or sphere into shape.

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Subdivisionかけるとこんな感じ
一部今のままだと変になってるけどまぁそんなに悪くもないかも

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yep, i have topogun as well! i wasn't critiquing her mesh density, simply pointing out that sometimes manual triangulation is very useful. this mesh also does it in a few places both for controlling normals and breaking up subdivision

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one last set of Icons before 1.0 releases on saturday (not to say that more beta projects won't be added later). phenomenal works:
https://t.co/n9ZdXZnzQT

Cuts by

Viadukt by

Triangle Subdivisions by

Ocean's Emotions by

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Sharing some behind the scenes, here are the sculpt at the lowest and highest subdivision level.

I first sculpted the model in Zbrush, did the retopology in Blender, then reimported it into Zbrush to detail it.

The goal was to have a nice topology as a base for detailing.

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Debug output from recursive subdivision code using Delaunay triangulation. As played out as the technique is, there's still a kind of gem-like beauty to it...

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Also most of my sona's here have poof-dimension reality shifting powers for mischief and I probably should get art of that!

Thse characters are all part of a crinkle kingdom world where they have free reign on the laws of reality

Art by babyqoat, subdivisionsart and DeerServas

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Daz feet model with 2 subdivisions is enough to get this nice feel

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今度こそ、カーブとメッシュのみSubdivisionモデファイあ適応出来るようになりました。
サーフェイスとかテキストとかも可能にスべきなんですが今はオミット。

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very cool day to receive airdrops from:
(Caustics
(Triangle Subdivisions
🙏🙏🙏🙏🙏🙏 (i love them ✨)

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Blender 3.1のGPUSubdivisionなどの検証をしました
1. 2.83 1f約1.72fps
2. 3.01 1f約1.51fps
3. 3.1 CPUSub 1f約 3.49fps
4. 3.1 GPUSub 1f約 4.48fps

CPUのみでもだいぶ早くなってるようですね。3.0描画遅くなってたんかい。3.1これはGood Job👍
検証環境 CPU i7-5820K GPU GTX1080

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ed's hair subdivisions for comparison (which DO make logical sense)

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