Gm. Voronoi patterns and fabric folds. Collab with 🐻 🐻

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Welcome to the world of Logcraft.
I know this might not look as pretty as some other noise algos, but using Voronoi / cellular noise, it allows the biomes to be a decent size and nicely spread out, so far 14 biomes
Gameplay > beauty

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Gm!

rebirthing

typically i would turn off the default texture from the voronoi fracture but it was sorta doing it for me

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使えるかも知れない呪文の紹介
「Voronoi diagram」
ボロノイ・ダイアグラム。
複数の座標を元に平面を分割した図形の事。
独特の模様が出現する呪文。

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こちらですが、ちょっと分かりづらいかもなので、Voronoi模様を作り直しました!
一応、ALTに残しておきます。
汚いけど許しておくれ...何故か服にも感染する...。


https://t.co/OmMIZvs31o

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Gn. ⌛️
With each step of my journey I build my style bit by bit.
Here are 4 artworks that influenced my work today from voronoi, drapery, brush work and glitch.

It’s almost time for the next phase. Thank you to friends, collectors and supporters who’s part of this journey.

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(Prompt 4 - Crystal)

Basic design, but lots of fun tech here! The inner glitter is parallax mapped voronoi noise, checked against the camera angle! Also got to speed up my render process by figuring out how to do edge detection in EEVEE instead of Cycles!

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working on reducing detail so the texture isn't overwhelming, liking how this voronoi bump map is working out as well

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I'm adding new features to my voronoi lib (https://t.co/21bOgRw7gZ).

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Serie-01-07

https://t.co/HTfnTOf8pu

This generative art is made by mixing spatialized noises, voronoises, used by pure glsl code (portion of graphic instruction running on the graphic card).

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Coruscant Voronoi sphere
* Generate circles on surface of "sphere"
* Generate circles inside sphere
* Voronoi fracture of sphere using equidistant points along the circles
* Chamfer the meshes at all vertices to soften the edges

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The same voronoi texture is used to add the blocks, and finally the input coords are distorted for the fisheye 3D effect
There's the whole nodetree:

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Saturday afternoon. Playing with Voronoi cells coloured with simplex noise moving thru HCL colour space.
in

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more production for to the based on and nature research:
Sakura Subdivision [NGChB] https://t.co/MWZn1jKXKa Sakura Subdivision [Leaves] https://t.co/a7sN2L4qW0 Sakura [Wireframe Vision] https://t.co/Kh2hPdgXDD
welcome

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did few artworks dedicated to the
Sakura Subdivision [15] https://t.co/FHvRxyL6B3 Sakura Subdivision [11] https://t.co/z0jcgsm1Cp Sakura Subdivision [quad] https://t.co/WRJeVCSM3A
check it. Everything is based on connection of
and

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"RP13 _1– SB-P"
[c] 2022 v4w.enko
〰️
[R=Search_Pattern 13 – “Sakura Blossom” Parallel]
https://t.co/8SwpkUGuMI
Edition: 11 / 0.33 ꜩ

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"Sakura Subdivision [15]"
"cross-product of cuboctahedron polyhedron with 3d Voronoi and Sierpinski structures"
https://t.co/FHvRxyL6B3
https://t.co/5hLlXZudOO
Edition: 18 / 1.5ꜩ

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この指輪、結構こだわって作りました!
模様をBlenderのシェーダーエディターで作成しました。Voronoiテクスチャを2つ使って、NormalMap、EmissionMapとMatcapマスクをベイクしました。
Unityでのシェーダーはお気に入りのUnlitWF。

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